I have been maining golem for a few months, and the following strategy and techniques work for most players. I will also show how to counter a good golem player who knows how to hit trade. Beginner techniques: Iron hook + attack: Purpose: This combo can do up to 14 damage, and it can be the death of most glass kits such as wolf and chicken. This is also useful against fast kits such as wolf as they wont be ready to pvp by the time you hook them. Use the hook mid range (better if mid air) and melee when opponent is close enough. Turning around then hitting them can be used to deal extra knockback however if the opponent has a good cps they can hit you first. Things to consider: This combo is easier if you have a higher cps (clicks per second). This is similar to the whirlpool axe combo with guardian, though its a bit easier as the hook is easier to hit than the axe. This is a great way to start a hit trade, as you will almost always get the first hit on the opponent. Void hook: A very effective strategy to knock someone off and give them nearly no chance of recovering. The concept is simple, but it takes timing. Stand at the edge and use the hook mid air to pull the opponent into the void with great force. You will have to wait for them to use their recovery move, as some kits can get back on the land. Intermediate techniques: Hook + slam: This move takes a lot of timing, you have to make sure the opponent (aftet being hit with hook mid air) lands on the ground at the same time as you (when you use seismic slam). When timed correctly, this combo can do ~10 damage. It is extremely useful on mobs such as chicken and magma which are almost always in the air. First you use seismic slam (no double jump), and approximately half a second before you hit the ground (this is dependent on how high up the opponent is), you hook them so they come straight to the ground and by the time they reach the ground they hit your seismic slam. If this doesnt kill your opponent it will for sure knock them back very far if they were mid air during the slam. Difficult techniques: Fissure + (hook + slam combo): Lets say that your opponent is not one of of those kits and they are mainly on the ground, you can use fissure to launch them high up in the air, then you can do the hook + slam combo to do up to 20 damage! Know that you cant always do this combo every time you land a fissure. You wont have to anyways since the fissure by itself does a lot of damage. This combo is easier said than done because fissure is extremely difficult to aim. Hit trading: You will need a high clicks per second to make this technique easier. It is possible with timing your hits, but its not always reliable for getting the first hit. Step one, get the first hit: This is important because if the opponent hits you first, you are in trouble. This is especially important against small hitboxes. A good way to do this is start with an iron hook combo. Step two, stay on the ground and try to stay in flat areas: The last thing you will want is your opponent to get underneath you, so avoid jumping and let them come to you. If a kit like spider or wolf gets below you, its impossible to hit trade them. Vote flat maps so your opponent cant use hills to their advantage to get below you. Step three, use iron hook and fissure only when your opponent is far enough away: If you are close range, by the time you use the hook the opponent will already have gotten some hits off. To kill a golem you will want to be unpredictable and go under them and melee every chance you get.