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Has anyone else had this before?

Discussion in 'Champions' started by pwess, Dec 5, 2018.

  1. So i'm sure many of you have had 6v4s in DOM before. This is the first time I've experienced a 7v3. Lucky for me I was on the team with 7 players. One of the blue players instantly left the game leaving it as a 7v2. Are we expecting a patch to this ridiculous bug anytime in the future? I can't imagine it's that hard to fix.

    edit: seems I don't know how to embed an image lol, here's an Imgur copy of it. https://imgur.com/a/cNs9EYr
    [​IMG]
     
    Posted Dec 5, 2018,
    Last edited Dec 5, 2018
  2. Why is the Picture gone?
     
    Posted Dec 5, 2018
  3. I don't know how to embed that's why lol. I have the link below it.
     
    OP OP
    OP OP Posted Dec 5, 2018
  4. hey press! I've personally seen this a lot in not only Champions, but micro battles, Heroes of Gwen, etc. It's not necessarily a bug, as the reason the teams are uneven is usually either team members leave, or there are parties in game. Most of the time, the players are split evenly so it might just be that the blue team members quit? Despite this, I think the Mineplex server should have harsher punishments for leaving In-game, as it ruins the experience for other players. Perhaps a small wait time for leaving in the middle of team games? Let me know what you think.

    Sincerely,
    SaucyStyle
     
    Posted Dec 5, 2018
  5. I don't really play much of the other games but it's interesting to know that this is not only a champions issue. Yes it's true that generally the teams are even at the start of the game. But as we both know sometimes it gets screwed up and you have a stacked team. I've just never seen it this bad before.

    I agree that it would be nice to have a punishment implemented. It would make the games much more serious. I've actually thought about this in the past and think a really positive change would be to add a casual and a ranked queue (with leaderboards of course). The punishment you talk about would only be in the ranked queue only. In addition to this, you will lose points on leaderboard. The casual queue could have players leave and join mid game as to not have unbalanced teams yet keeping the gameplay very casual.
    --- Post updated ---
     
    OP OP
    OP OP Posted Dec 5, 2018
  6. I believe that it's just someone joining last second. Not sure why it started doing this because this didn't used to happen at all. As far as I know this specific bug is unique to Champions, the Micro Battles teams just allow overflow because the game itself doesn't limit you to 16 players.
     
    Posted Dec 5, 2018
  7. This is a huge problem with matchmaking. Mineplex should definitely look into these sorts of stuff. It makes most games less enjoyable for those who are going against a team that has double their players. At least for me it's considered unfair. I'm sure for you it is as well. As SaucyStyle said "It's not necessarily a bug, as the reason the teams are uneven is usually either team members leave, or there are parties in game. Most of the time, the players are split evenly so it might just be that the blue team members quit?" I kind of in the middle between this, but I think it should be fixed even though their are parties. If players want to party up let them go on one team. If players leave after the game starts their is nothing that can be done.
     
    Posted Jan 1, 2019
  8. I have been thinking that a cooldown could help.
     
    Posted Jan 1, 2019
  9. Usually when a glitch like this is caused in an MPS, it's because a party overflows the question system, the system tries to keep the party together, but ends up un-balancing the teams
     
    Posted Jan 1, 2019
  10. this happens in public games of dom
     
    Posted Jan 1, 2019
  11. Yeah good idea Radical.
     
    Posted Jan 1, 2019
  12. Hello! I have never really seen this happen before! On the bright side, we just came out with an update that changes the queuing system and I am almost 100% sure that this will fix any of these known issues! I would also like to mention some of the other problems that this update has fixed and that will help champions! I have seen a lot of players abuse the command /spec to prevent games from starting! Well, this issue is now fixed!
    CaptainPigmans
     
    Posted Jan 12, 2019
  13. What about if they lag out constantly? Would you still administer that punishment?
     
    Posted Jan 12, 2019
  14. Good point, it would be hard to differentiate whether the player is leaving because of network issues. Maybe the system could have a warning system or count system, so if a player leaves 3 times, they get warned, 5 times, a waiting time, etc.

    -SaucyStyle
     
    Posted Jan 12, 2019
  15. Or if someone is a child. What if their parents MAKE them go somewhere, or they HAVE to do a chore NOW. Are they going to get punished, unfairly?
     
    Posted Jan 12, 2019
  16. Heya!

    As for thread, this has never happened to me. I play a lot of games; Cake Wars, Micro Battles, The Bridges and few other, but I’ve never experienced this issue. However, @CaptainPigmans already explained everything perfectly. But right now, on Mineplex EU server is a new (beta) hub and new queuing system where you can check that out right now! (eu.mineplex.com)

    As for suggestion from @SaucyStyle, I don’t think that’s the greatest idea. @Vocaloiid and @Thunderer4215 already brought up a couple examples how this idea can bring false warns / punishments. Other examples that I thought of are the ones that could happen on regular basis:
    - You have to leave because of a meeting, school etc.
    - Power / internet can run off.
    - (For laptops) Battery can run off.
    - Need to leave because it’s too late.

    I believe those are the most ‘common’ ones that I could think of. All of those could get falsely punished, and players wouldn’t have evidene to prove it. I also don’t see people joining the lobby and then leaving just so they could ruin someone’s experience...
     
    Posted Jan 12, 2019
  17. I understand that this post may categorize under "necroposting" due to the age of this thread, but it was the only one I could find that mentioned Domination or any other team based matches with a long timer. I just want to voice my opinion on this issue as it was a problem that I personally had faced throughout the countless DOM matches I had played.

    As someone who has played these kind of matches as far back as 2015, I can say for a certain that YES, there are players who may have to disconnect due to RL issues as it it is usually beyond their control. It's something I also had to deal with as well although it RARELY happens because I make an effort to reserve time for my sessions. Also connectivity and power has never been an issue.

    What I cannot stand is the player-base that exists at the other side of the spectrum. I'm mostly talking about the trolls and the players who leave as soon as the game looks too rough for them. Now honestly, I don't want to throw accusations, but throughout the countless matches I played, it is VERY hard to believe that those players magically had connectivity or power issues RIGHT when the enemy makes their push and the score gets tipped in their favor. This is something that has recurred a lot. In these scenarios, people only care about having an easy win. They don't want to make the effort to use different strategies or coordinate with their teammates. So instead, when the enemy gains the upper hand, these players quit the game, and instantly join a new match in hopes that it will go smoother than last time.

    This is something that has already infested a lot of games that ignore the issue. "Why should I make the effort to try? I don't want to waste all this extra time playing a losing match so I'll just quit and join a new one." It's a very selfish way of handling things. It also leaves very little room for improvement. Rather than try to improve on your skills or coordinate with your fellow allies, you instead just keep hitting the reset button because in the end you only care about winning than anything else. Now keep in mind that of course everyone wants to win, but losing is also a part of playing these multiplayer games. The thing that people are really angry about, is having to lose under unfair conditions just because someone else was lazy.

    Now keep in mind that I'm not upset at underperformance because that happens all the time. The issue I am upset about is the unwillingness to participate. Quitting should mostly be a team decision. If someone feels that a match is too far gone to win back, then forfeiting a match should be decided on the entire teams part. There is literally no good reason for you to lose in a 3v5 match because two people on your team decided to quit for selfish reasons.

    Now I don't hold anything against those who have to disconnect due to RL issues as there are always people who have less control over their situation than others, not their fault. However I disagree that a time penalty system isn't appropriate for this situation. If you don't have time for playing a game, then surely a time penalty wouldn't hurt. After all if you have something in RL more important than playing then you shouldn't play until that issue gets resolved. Because in the end, other people shouldn't have to unfairly lose just because you couldn't be more responsible of your time management or your internet/power. By simply passing along this problem due to these reasons, you are also disregarding the other major side of the issue, which is the lack of a penalty system for those who generally ruin the experience of players who want to play a fair game.
     
    Posted Oct 21, 2019
    Eric_lolz, Fall and Starx280 like this.
  18. I mean does it make sense to waste time on a game where you have no chance of winning? Generally after the first push in a DOM match the outcome of the match is set, and if you're just going for wins then it makes no sense to waste ten minutes getting spawn camped.
     
    Posted Oct 21, 2019
  19. GIVE THIS MAN A MEDAL

    SOMEONE FINALLY GETS ME!
     
    Posted Oct 25, 2019

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