I am going to be rating the kits from Halloween Havoc this year by their stats from a scale of 1-5 for certain attributes (1 being Weak and 5 being strong) and how effectively I can use them in the game. And I will be listing these from Top Tier to Bottom Tier. Berserker: Stats: Attack power: 5 Defense/Durability: 5 Range: 1 Movement: 3 Team Support: 2 The Berserker is easily the easiest kit to use while playing Halloween Havoc for me, having special skills which makes killing mobs an easy feat. Granted you have to be up close and personal with what you're fighting, but with the kit's diamond armor, you have little worry about what hits you in combat. Mage: Stats: Attack Power: 3 Defense/Durability: 3 Range: 4 Movement: 1 Team Support: 5 The Mage is a fairly straightforward kit to get into. You're able to hit enemies from afar unlike 2 of the kits, although a lot of the attacks aren't super powerful, especially since the Flame Blast no longer functions in its former glory, where it knocks back everything in the blast a decent few blocks away. Despite the watered down attack power, Mages are great to have around for healing up the whole team, not just by using Healing Wisps, but also by providing natural regeneration by being around the mage. Rogue: Stats: Attack Power: 4 Defense/Durability: 1 Range: 1 Movement: 5 Team Support: 1 I'll be honest, I hated this kit for so long because everyone keeps insisting that the whole team uses it to rush through the sewer to skip to the Giant fight, and it never worked. However, I gave it a try just to experiment with it, and it's not as bad as I thought. The defense is the part I hate the most about, but the abilities can do you good if used right. Archer: Stats: Attack Power: 2 Defense/Durability: 3 Range: 5 Movement: 1 Team Support: 1 I tried Archer one time and I was disappointed to find how unessential it is to an effective team. The Armor is just about the same as the mage, and just like the mage, it has ranged attacks which are honestly a little bit slow for my standards. The only real difference is that the Mage can heal and the Archer can't, making it the lowest tier kit on my list. Team formations that work to complete the game: 2 Berserkers, 2 Mages 3 Berserkers, 1 Mage 2 Berserkers, 1 Mage, and 1 Rogue 1 Berserker, 2 Mages, and 1 Rogue You Really don't want to have more than one Rogue on the team at a time. Honestly to me there is no place for the Archer on the team in my eyes. The more healing you can get out of the Mages the better, and having at least one Heavy-hitting Berserker is good to have for a lad that can take a few more hits than everyone else. And whatever you do, DO NOT RUSH THROUGH THE GAME ON CHALLENGER MODE. I hope this Tier list helps you strategize to beat Challenger mode. It's been hard for me because I'm muted, but that's on me and there's nothing I can do about it. Edit: One thing that I need to mention to players who are new to the game, USE CROUCH TO HEAL IF YOU'RE THE MAGE. A lot of players I have played with recently don't heal their teammates and everyone ends up dying before they get to Gendo.