If Mineplex wants to pull off even the slightest bit of a comeback, the best they can do at the moment is to make the most of the Halloween season. I'd suggest beginning the festivities IMMEDIATELY ON OCTOBER FIRST (if they're ready). That includes Halloween Havoc, the event lobby, holiday chests, and whatever else that may be in store. I'd also recommend keeping them up A FEW A DAYS AFTER HALLOWEEN like they did in years 2019 and prior, as least year it was all unexpectedly removed as soon as Halloween was done on the first. Why? To give people a chance to enjoy the ever popular Halloween Havoc a bit longer and potentially grind for more wins or Challenger wins. I was ultimately unable to beat Challenger in 2020 despite doing sp the previous two years because I got a very late start on my attempts and it ended earlier than anticipated. Another thing would be TO MAKE SURE PEOPLE KNOW ABOUT IT AS SOON AS IT COMES OUT. I've noticed they haven't been too good at updating the newsletter on the front page of this site, so a big announcement on here and on the Mineplex Twitter day one would help to make these exciting updates known. As I said before, maybe INCLUDE AN END DATE as well. As for Halloween Havoc, and I've mentioned this once before, here's my take on what they should do with the game itself. USE THE 2018-19 ONE. The 2020 one ruined the best kit (Rogue) and didn't do Mage any favors either. Maybe keep the buffs to Berserker and Archer so they're actually legitimate options instead of niche picks for beginners. The 2020 one made the mob fight at the beginning a lot worse as Rogues and Berserkers will just rush to the town square and leave the much slower Mages and Archers at the mercy of the mobs they didn't kill, and there's no good spot to stand while fighting Gendo or the giant the way there was on the 2018 map (the tree for Gendo and second story buildings for the giant). The 2020 version did have a few more puzzles, which I liked, but the parkour section was brutal, as you're forced to run up and around a pit while lava is rapidly rising below you without kit abilities and if you die, you're body might not end up in a good spot to be healed AND when you DO get to the top, you're automatically thrown into the Molten Snake boss fight. Don't even get me started with the ship hopping final batltle sequence, the 2018 one with the castle was leagues better. PLEASE keep the best elements of both. There's my two cents, but what do they have planned for real? When will we know?