GI - Cakewars Guide Cakewars was released on November 9th, 2017. There are two modes, Standard and Duos, and teams are split into 4 teams of 4 in Standard and 8 teams of 2 in Duos. Each team has a cake that allows them to respawn upon death, but it must be protected, for other teams have the ability to eat your cake and remove your ability to respawn upon death (Cakes are automatically eaten from every team 20 minutes into the game anyways). Utilize the generator on your island to gear yourself and put protection around your cake, and capture other beacons around the map to allow better resources to be produced. The last team standing wins the game and gets cake for dinner! Kits: Builder: Builder is the default kit that every player has access to. Players receive 1 wool every 4 seconds with a maximum of 32 and 1 Deploy Platform (spawns a 3x3 platform adjacent to the block it’s placed on) every 10 seconds with a maximum of 5. It’s very viable for getting to islands faster with much safer bridges near the beginning of the game as well as allowing much safer bridges to be made through the use of Deploy Platforms. A much more difficult-to-master aspect of the kit is using it to suffocate other players (generally called platting). The platforms have no disregard for whether or not they appear and suffocate another player, so Builders can use this to their advantage and trick opponents into getting suffocated. The kit overall becomes fairly redundant late-game since every other player can purchase platforms from the brick shop extremely easily (considering they have their generator upgraded, more on that later), so the best way to use Builder is aggressively to avoid it becoming redundant later on. Warrior: Warrior costs 2,000 gems for players who want to purchase it. This kit is the ideal class to play when rushing larger teams since every kill yields 3 hearts to the Warrior, which allows them to take out more opponents more effectively than any other kit. This is the best kit to spawnkill other players for the same reason, and overall can be used very nicely to distract a large group while another player potentially eats their cake. Archer: Archer costs 3,000 gems for players who want to purchase it. Archers receive 1 arrow every 6 seconds with a maximum of 3 (Killing a player also gives an arrow), and this is very good early on in the game considering 3 arrows cost 12 bricks to purchase. Alongside being able to give players a significant advantage in obtaining arrows to shoot players, a fully charged bow shot can destroy wool blocks which can be used to strategize creative ways to kill other players. Archers, however, do not spawn with a bow; it’s a purchase they have to make upon every respawn. It’s most effective when used defensively and keeping attackers at bay from afar. Frosting: Unlocked upon completing all Achievements, Frosting is by far the hardest kit to obtain in the game. Frosting users receive one snowball every 6 seconds with a maximum of 3. Players hit with a snowball are inflicted with slowness 2 for 3 seconds as well as a bit of knockback, which makes Frosting the best kit to use against someone in a 1v1 situation, for it’s the only “rod-like” ability in the game which makes engaging and keeping combos extremely simple. It’s best used aggressively directly in 1v1s, or indirectly by slowing players down when they begin running from you. It’s also very nice for hitting players off of bridges, but they can’t be thrown as far or deal as much knockback as arrows do. Beacons: Beacons are a vital part of each game because they’re what gives each generator better resources: emerald from the emerald beacons and nether stars from the nether star beacon. Capturing a beacon for your team will change its color and make the resources corresponding to the beacon type spawn in your generator. Multiple players standing on a beacon at once will capture it faster (generally unnecessary since the speed at which it captures with just one player standing on it is fast enough). Opponents are able to capture your beacons back and take the resources they yield, so be sure to protect them! Whether it’s Standard or Duos, each map has 5 total beacons: 4 emerald and 1 nether star. The emerald beacons are generally 20 blocks left and right (or diagonal in Duos) from each team spawn island. Adjacent teams share the same emerald beacons that are in their general vicinity. The beacons will yield more of each resource depending on the level of the generator they’re being sent to (more on that in a bit). Generator: Generators are on every team’s island, and they’re what provides the team with resources to purchase things in the shop. Depending on what beacons the team has captured, those resources will be spawned in the generator; bricks will always spawn regardless of whether or not a team has other beacons captured. If no players are standing on the generator, each resource spawned will cap out at a stack until they are picked up. If multiple players are standing on a generator, each player will receive the item, which means the total yield of one spawn can be multiplied by up to 4x the normal rate with a 4-player team all standing on the generator. The term stacking refers to when players on a team do this. Since brick and nether stars spawn at a constant amount the whole game, it’s easy to picture the amount it would be multiplied by (just take into account the amount of players on the generator and the resource generator level), but emeralds can vary a lot since there can be up to 4 beacons captured. Here are a couple data tables showing the amount that emeralds can be multiplied when doing this: Brick Shop: This shop can be used throughout the entire duration of the game regardless of what other beacons you have captured since bricks always spawn in the generator. Here’s a list of the things you can purchase: Iron armor: a full set costs 24 bricks. Iron swords/pickaxes/axes: Bought for 5, 8, and 3 bricks respectively; extremely effective for the whole duration of the game unless another team buys obsidian Bows/arrows: Both a bow and 3 arrows can be purchased for 12 bricks. This is generally a much more beneficial investment later on in the game unless you’re playing Archer. Wool: The cheapest of all blocks (3 bricks for 16), this is the best block to use to bridge to other islands. Wood: Intermediate price (8 bricks for 8), it’s generally not worth purchasing this considering wool is just a better option to bridge with, and even people without any tools can break through this at a fairly fast speed. It’s most effective when used to coat a more powerful inner cake protection. Clay: Intermediate price (8 bricks for 8), this is in the exact same boat as wood: too expensive to bridge with, but too easy to break to use as a primary cake defense. Coating an inner layer with this is generally the only viable usage. Endstone: High price (12 bricks for 8), this is the best block to use for defense very early on in the game since a pickaxe is pretty much required to break through. Up until players get obsidian, this is the block you’ll generally find directly protecting the cake. Ladders: (8 bricks for 8) This adds an annoyance factor to breaking through cake protection, but since they’re so easy to break and they can’t completely coat corners of the cake protection effectively, these are extremely unviable. Deploy Platform: (5 bricks for 1) This is identical to the platforms Builders receive as a passive, spawning a 3x3 wool platform directly in front of you. These are great for cheap yet extremely safe travel mid-to-late game and for suffocating players. The best way to take on Builders later on in the game is the use these on them since they will be using theirs on you. Wool Wall: (8 bricks for 1) Spawns a vertical 3x3 wool wall directly on the block placed on, but since it takes 3 seconds to full spawn in (Deploy Platforms spawn instantly), these are generally extremely unnecessary and unviable. Emerald: (20 bricks for 1) This is only a useful purchase extremely late into the game when bricks become unneeded for any other purchase. Emerald Shop: These purchases can only be made with emeralds, which can be spawned in your generator when emerald beacons are captured. These are the best temporary purchases of the game. Diamond Armor: A full set costs 60 emeralds. Diamond sword/pickaxe/axe: 5/10/4 emeralds respectively. Obsidian: (8 emeralds for 1) This is the hardest block in the game and the most effective cake defense. The most cost-efficient usage of this would be to only purchase 5 to directly surround the cake, for any more is pretty wasteful. Shears: (5 emeralds) This is the fastest way to break wool in the game, but it can also be used to clear leaves if you so please. These are generally unnecessary purchases since teams have generally moved on to harder blocks by the time one of these is purchased, but these can be used very nicely in combination with the haste 2 upgrade to get out of suffocation traps or breaking wool bridges extremely fast. Golden apple: (8 emeralds for 1) This is only worth purchasing once you have a lot of very good gear that you don’t want to lose; going to middle with full leather and a golden apple is a very unwise investment. Ender pearl: (7 emeralds for 1) These are extremely good for rushing islands since you can surprise opponents very easily. Purchasing these as early as possible to be aggressive before harder-to-break cake protection is laid down is one of the best uses of these. Keep in mind that there is a 7-second throwing delay to prevent players from spamming. Rune of Holding: (20 emeralds) Upon death, this will be consumed and the player will keep their entire inventory upon respawning. Like golden apples, these should really only be purchased once the gear carried by the player exceeds the price of one of these Runes. Purchases very close before Cake Rot are also wastes since nobody is able to respawn after that anyways. Polly the Sheep: (8 emeralds) These are bombs that players can both hit around to get a surprise placement as well as kill and prevent an explosion. They don’t take fall damage, so hitting them off the roof of a house right before they’re about to explode is the most effective way to use them since it doesn’t give the defending team much of an opportunity to kill it. All blocks are able to be broken in this explosion, even obsidian (37% chance) can possibly be destroyed. Chicken Portal: (20 emeralds) Throw this to make it act like a team ender pearl, spawning a pressure plate that teleports any player to the location of where the egg landed. These are more cost-efficient than normal ender pearls if you want to teleport 3 or more players with one (20 emeralds for one of these, 21 emeralds for 3 ender pearls). The portal despawns after 45 seconds or whenever the chicken that spawns on the landing spot is killed. TNT Trap: (8 emeralds to set) Players who take a bit out of your cake will be launched extremely far back and take around half their health in fall damage as well as notify the team who set it that it was activated.. This only affects one person, and an additional purchase must be made if a player activates this. Players can completely cancel the explosion launching them very far by simply placing blocks around them before eating the cake. Be sure to not purchase this too late into the game due to Cake Rot breaking the cakes anyways. Bear Trap: (8 emeralds to set) Players who come too close to your cake will be inflicted with slowness and blindness, making them practically unable to defend themselves for a few seconds as well as notifying you of the trap going off. This only affects one person until the trap is re-set. This is a good purchase to make if teams are running through your island without generally going for the cake, but not too close to Cake Rot. Nether Star Shop: This is the most important shop of all, prioritize getting these upgrades. Nether stars are obtained by having the middle beacon captured. Protection: (4 stars for tier 1, 10 for tier 2) Prioritize if you’re a more defensive player or if you’re pretty aggressive. Haste: (4 stars for tier 1, 10 stars for tier 2) Not extremely necessary at any point in the game, but nice to have once all the important ones are purchased. Sharpness: (8 stars for tier 1, 12 for tier 2) Prioritize getting this if you rush players and/or want to guard beacons for your team. Power: (8 stars for tier 1, 12 for tier 2) This isn’t extremely necessary until closer to Cake Rot when arrows become much more accessible and more teammates than just the Archers have a bow. Resource Generator: (10 stars for tier 1, 20 for tier 2) Upgrading the generator doubles and triples outputs. This is the most important upgrade, and tier 1 is the upgrade you should generally try to unlock first. Healing Station: (8 stars for tier 1, 12 for tier 2) Gives the team a regeneration buff around the cake. This isn’t required as much as any other upgrade, so this should be a later purchase (unless you really, really need help defending against another team). Cake Islands: Cake islands spawn on the same y-level as the middle beacon randomly throughout the game, and they always contain a chest with loot inside of it. These should always be checked if you are able to since the resources it provides (bricks, emeralds, stars, and even weapons and tools) are very convenient to pick up, especially early on in the game. The bows that spawn are generally pretty good, but only for a few shots due to low durability. The Golden Pickaxe breaks all blocks faster than even a diamond pickaxe EXCEPT for obsidian; it is borderline useless against obsidian in comparison with a diamond one. The best late-game item to get from a Cake Island is a knockback diamond sword since it stacks the sharpness upgrade your team already has on top of it. Allowing for even the best players to easily get comboed and get teams to split up easier, the sword is overall the best item you can get from one of these islands. Effective Ways to Defend: Defending your cake is an aspect of the game that has the opportunity to vary greatly from team to team, but here are some general things to keep in mind when developing your strategy for defending: Not too much defense so that your view of your surroundings become obstructed. Different maps offer different cake visibility already, but so much defense to the point where you have no idea if someone’s about to eat your cake is generally something you should try to avoid. Traps are very, very effective at both notifying you of intruders and stopping those intruders from eating your cake. They are explained more in the Emerald Shop section. When a player is eating your cake or mining a block, using a Deploy Platform in a place where they begin suffocating, they are unable to continue eating your cake until they destroy a block or two, giving you ample opportunity to stop them. Endstone is the best block to use as cake defense other than obsidian since it is relatively cheap and ensures cake protection from the very start of the game. Upgrading it later on is definitely a worthy investment, however. Obsidian is the best block to use for defense in the game since it’s the hardest in general, the Golden Pickaxe has no effect on it, and Polly the Sheeps don’t have a 100% chance of blowing it up. Overdoing it with obsidian, however, is wasteful and must be taken into account when purchasing it. Wood is not the greatest tactic, but most players do not carry an axe with them, so mixing it into your defense to slow them down slightly is definitely a viable strategy. CWCL: The CWCL, or Cakewars Competitive League, is a community-run esports league partnered with Mineplex and Podcrash. Players will create or join teams, and teams are matched against each other every week. These teams then compete against each other until there is one winner: the Season Champion. In these competitive matches, each team has 5 players, and the last team standing wins. There are many rules to keep the game exciting and fair for players. Hackers are kept out of the league, through screen-sharing and other detection methods. The CWCL is a very unique experience, for opponents are only going to be the best of the best. For more information such as rankings, teams, players, the Discord, and the league itself, visit -unapproved link- website. Achievements: Cake Dinners: Win 100 games (Just play the game a lot, wins will come faster as time goes on). Cake Slayer: Kill 1000 players (Just play the game a lot, kills will occur naturally, but try to be more aggressive than you are defensive to get the most). Big Appetite: Take 500 bites of cake (Play aggressively). Greedy: Eat a whole cake (Go for cakes early on in the game, or coordinate with your team when pushing another team for them to allow you to eat the entire cake). This game has cakes?: Survive for 10 minutes without your cake (Once your cake gets eaten, either do your best to hide from other players since there aren’t any compasses until Cake Rot, or stack yourself heavily). Cold Baked Killer: Get 10 first bloods (Rush straight to middle and keep an eye on the other teams going for middle/that are already there, but being there before any of them is a huge advantage). Starving: Eat a cake within the first minute of a game (Either get your entire team to push to another island through the Emerald islands or get to mid by yourself and use one of the other teams’ bridges and eat the cake before they can put a very durable block on to protect it). You Call That a Challenge?: Win a game without dying (Focus on defending the cake rather than being your team’s aggressor, you’re less likely to die). Team Player: Purchase all team upgrades in one game (You yourself have to purchase the upgrades, so it’s imperative that you coordinate with your teammates to get them to throw nether stars at you. Going for a maxed-out resource generator before any other upgrade is the best way to go). Love not War: Win a game without killing anyone (It’s best to get this by either simply going for the You Call that a Challenge achievement or the Floor is Lava achievement (will explain later). Last Crumb: Win a game with only one bite of your cake left (There’s no set way to get this one since it relies solely on other players, but you can let your cake get extremely low before putting any real protection). Gotta Go Fast: Win a game in under 10 minutes (This generally happens anyways). Last Laugh: Get the final bite on every cake in a game (This is one of the hardest, but the best way to get it is to go for a fast game with your entire team pushing alongside you with them letting you get the cake). I <3 Capture Points: Own all beacons for your team in one game (Wait until there’s one team alive so you don’t have to worry about others recapturing your beacons, and then use pearls/other bridges to get to the emerald islands next to the remaining team). Get Good: Kill a player while falling from a great height, then save yourself from dying (When killing the last player, attempt to hit them into the void and then jump in after them; they will die before you do, and you’ll get the achievement). The Floor Is Lava: Win a game of Cakewars while only standing on player-placed blocks (The best strategy is to block yourself in an area where nobody would find you unless they were actively looking and then rely on your team to win without you). If you would like to read the document GI has written regarding changes that would be seen in Cakewars whenever it next gets updated, view this document. If you have any suggestions to make this guide more insightful, please feel free to comment them! Huge shoutout to the Classics GI gang!