This thread is similar to one by Jaek, found here: https://www.mineplex.com/threads/teaming-in-block-hunt.192633/ Currently, Gameplay Trolling includes "preventing team-mates from succeeding in the game by hindering your team." This rule is important, as teaming can be quite annoying for new players. However, in the context of Block Hunt, this rule is problematic. The rule should not be removed from BH, but "hindering your team" needs to be better defined. Unlike many Mineplex game modes, BH has a "culture" of teaming, even among new players and "randoms." New players who die often do not want to kill the people they were hiding with, especially when a "chicken gang" forms. Most sweats wish to hide and don't see the purpose of taking a win away from their friends. People who die generally do not want to hunt. This means that the rule can currently be used to get anyone easily banned, so people report whoever they hate while breaking the rule themselves. After a Hider dies, they essentially have four options: hunting properly, running around the map, staying afk in Hunter spawn, or quitting. Due to the reasons above, people generally do not choose to hunt properly after dying. It is not punishable to quit or stay afk in Hunter spawn, as neither actively hinders the Hunter team. However, running around frequently lets you get reported for this rule. If you see a Hider, but refuse to kill them, you can get banned. However, you could have simply quit or stayed afk to not risk getting banned. Running around the map and finding hiders without killing them is effectively the same as staying afk in Hunter spawn: you do not provide any benefit to your team, and the only drawback is that you have the potential to keep the team ratio high enough to not get someone moved. As such, mercying hiders should not be punishable. People should be allowed to find Hiders without killing them, including if they use /taunt on them, due to this reasoning. Additionally, this rule should only apply to Hunters. As a Hider, your one goal is to survive. This means that not killing Hunters can be to your benefit, as killing Hunters generally exposes where you are hiding, and many Hunters adopt an "If you hit me, I'll kill you" playstyle. This rule should only apply to BH in the following contexts: Blocking teammates from hitting or shooting Hiders, such as by standing inside them or between them and the Hunter hitting/shooting them. Purposefully giving Hiders hyper axe by walking up to them to let them shoot you. Helping Hiders map exploit, such as by opening up "exploit spots" with TNT. Although the intent of this rule is good, its implementation needs improvement in the context of BH. EDIT: See the discussion below for reasoning for the further refinements made to the list. These refinements are: This rule should only apply to Hunters. This rule should only apply to BH in the following contexts: Blocking teammates from hitting or shooting Hiders, such as by standing inside them or between them and the Hunter hitting/shooting them. Helping Hiders map exploit, such as by opening up "exploit spots" with TNT. Purposefully letting Hiders attack you without attacking back when it is clear where the attack is coming from, you are not AFK, and you are not preoccupied with another target. This includes purposefully letting Hiders shoot you to upgrade their axe (with the same conditions applying). Actively discouraging your team from checking an area, such as by saying that no Hiders are in a specific area (or that none are near you). The reason this rule should only apply to Hunters is that Hiders have no control over what a Hunter does. If one walks up to give them hyper, the nametag can give the location away, so quickly getting Hyper and killing them is in the Hider's best interest. Of course, having a Hunter let you farm them can still fall under the stat boosting rule. It should simply not fall under Gameplay Trolling, as it should need a higher standard of evidence.