Hey guys, As some of you know, I've been the Bedrock Game Insights lead for a few months now. This doc has seen multiple leads and MANY months of meetings, but these fantastic people on Bedrock GI got it all worked out, and we're finally ready to show it to you guys. So, without further ado, here it is: Note: We will be resetting the map for Season 3 Note 2: NOTHING IS CONFIRMED, this is just our proposal QoL Changes Limit of 250 Claims per player. Will show how many claims you have in the Claim Menu "New Claim" will appear as the first button Add a cooldown of 5 seconds to the "You cannot build on this players land" message Limit of 20 chunks per site. When land is first claimed it will be outlined with Glowstone. After 5 minutes it will disappear. Add /teleport <player> and add confirmation GUI on Accept or Decline Players will now spawn with 5 cooked potatoes when they first join survival. Reduce the rate that hunger goes down by 50% Allow players to see their coordinates at all times Random teleport when you tp to a survival server should EXCLUDE claimed land Add a GUI warning when players are about to cross a server world border. Claim Interaction When you walk into claimed land a message in chat will show: "This claim belongs to <player>" Add /stuck to escape from claims when you are stuck, teleports you to the nearest wilderness area at ground level. Disable pistons pushing blocks into foreign claims. If you claim land not currently connected to another piece of your own claimed land, create a home automatically named “Claim X” (depending on what claim # it is) so that players can always get back to their claim. Economy ‘Gold’ virtual currency based It will be displayed above the Hotbar in Orange Text Earning Gold Selling to the Shop Trading with Players Killing players in the Battle Arena Completing Achievements Picking up Gold Losing Gold Gold will drop on death. (Except in Battle Arena) 4% of gold will drop. It will show as gold nuggets Transferring Gold /pay <IGN> # (Aliases: /payment) /bal (Aliases: /balance, /money) Trading Items /trade <user> Shops Located at Server Spawns ‘Ores Shop’ ‘Building Materials’ ‘Organic Produce’ ‘Decoration Shop’ ‘Combat Gear’ ‘Nether Items’ ‘End Items’ ‘Specialty Items’ Battle Arena FFA Battle Arena Users enter the arena by warping in the nether star Arena Physics: 100x100 Colosseum Medieval Styling Safe Zone & PvP Zone (small safe zone, large PVP zone) Entering the Battle Arena Title Screen and Chat tell you "You have entered the PVP zone" or "You have entered the safe zone" Disable the menu while in the PVP zone Combat Mode If you engage in PvP, you will be put on the PvP timer for 15 seconds in which you can't leave the PvP zone Kills/Deaths Upon killing a player, you will receive between 20 to 100 gold and Speed 1 for 10 seconds Upon a Death, you lose 50 gold Kill Streaks You can only keep kill streaks while in the PVP zone. Once you leave the PVP zone you will lose the Streak Every X will equal 5 kills Give X*10 gold bonus Regen bonus Around the map at certain spots, golden apples will spawn Walking to these will give you regeneration 1 for 10 seconds Survival Menu Changes General Changes Change the command block to a Nether Star Change the Item to lord be in line with the Hub Formatting Make it so the menu doesn't open when you scroll over it Teleport to servers Click to open a sub-menu that lets you select between all 16 Servers Manage Claims Add a Trusted member to your claim who can interact with anything in your claim. Remove trusted members. Unclaim Land Clicking "Unclaim" will Teleports you in the sky with a bird’s eye view of your CURRENT claim (must be in a claim to unclaim it), puts you in a “limbo” mode (you can’t move around/move your perspective, you’re locked in your location). “Delete Claim” item which you tap to delete the claim, then ends the preview & sends you back to where you were with your inventory. “Cancel” item which sends you back to where you were. Add /unclaim New Systems Missions - This will allow players to earn Network Leveling XP. Achievement Suggestions Form (If you have more than 3 suggestions please contact me directly on Discord at zapig#2767) Public Player Warps - Players can create a public warp that will cost gold to keep. Claim Permissions Redstone is now under Claim Permission, meaning each claim can control what Redstone does in their claim Claim Ranks Guest - Can only open doors Builder - Guest Perms + Can break/place Blocks Manager - Builder/Guest Perms + Claim Kick permissions Kicking will take that player to their last home World Events Nether Event To gain access to the Nether Event players must kill mobs to gain a portal token Ranked Players can claim a free portal token every 3 months Once a claim activates a portal token, there will be a broadcast message across that survival server saying a portal has opened up at the Marketplace The Nether World Event will last 20-30 minutes Nether World Event Features Nether Fortress You can find Chests with loot inside (Nether Wart and Soul), and Nether Mobs (Blaze and Wither Skeletons) Nether Caverns Here is where you can find quartz and Glowstone. Zombie Pigmen will also spawn here Lava Fields Magma Cubes spawn here End World Event There will be an end portal at the marketplace. You will be required to get nine eyes of ender This World event will last an hour End World Event Features Dragon Fight Once the End Portal has been activated players will have 5 minutes before the Dragon Spawns The End Portal will close once the fight starts but will reopen once the Dragon is dead End Cities Players can access the End Cities after the Dragon Fight is done Here is where players can gain Shulker Shells and Elytra After 30 Minutes, the End Cities will be closed off and players will be taken back to the Main End Island Battle Arena Events King of the Hill Players will be required to click an NPC at the Battle Arena to join this event They will be given Leather Armor and a Knockback II Stick Every second a player is on top of the hill they will gain a point. The first player to 250 Points will win Gold This event happens every 3 to 4 hours Assassins Players are given a target they must kill If they kill their target they will get some gold and a new target. Hitting someone who isn't a target will cause the player to lose some health and get blindness for 5 seconds Last player standing wins Spawn Siege Players will require a Siege Key which pillagers drop. Players will need to defend a King that spawn in the Battle Arena PvP will be disabled in the arena when this event starts This will be a normal Minecraft raid Thanks to Bedrock GI for putting up with the endless madness concerning this document, to all the lovely people who gave their input on our design polls, and a special thanks to @GuardianInASuit for driving me up an absolute wall at every opportunity making this thread possible.