Everybody remembers when they first joined Mineplex, having no gems or achievements, and having to work their way up from free kits to being able to afford the next kit on their grocery list. But how do we decide the items on our imaginary list? We had to learn the kits we wanted based on their lackluster descriptions and how other players played them in our games. The flaw in this method, however, was that the descriptions did not always cover every aspect and strength of the kits when in action, and other players always made the experience look easier/better than when you play it. With the introduction of achievement kits a few years back, there was a similar hurdle in that you didn't know if a kit was worth taking the time to earn achievements for, and, after having earned those glorified achievement kits, were met with disappointment after using them in-game. The solution to these issues? Free Kit Weekends (name subject to change)! Free Kit Weekends are simple. Once a month, for a whole weekend, the entire server - all of its mini-games and not-so-mini-games - will open to every player the ability to freely play with any kit that they have not unlocked yet to allow them to personally experience it for themselves. Players stockpiling their gems for a big purchase will decide on the best choice kit to spend their hard-earned gems on without any regrets of a poor decision. They will also be able to play as the achievement kits that take so much effort to earn so that they may determine what game to tirelessly strive for its achievements. Free Kit Weekends will also boost the number of players on the server at one instance, as it is a limited-time event (albeit monthly) that players will be sure to catch so they do not miss on the chance to play as their longed-for kit. Additionally, the players may set a goal to earn one of these kits after having a sample of their gameplay and will dedicate more of their time earning it on Mineplex. The only downside of Free Kit Weekends is that players who have previously bought many kits without the reference of playing them beforehand will not have that opportunity, but these things can only be helped by preventing this for the future. A small solution, although unlikely and unnecessary, would be to provide a small boost to game rewards, gems being a higher priority than shards, when using a kit that isn't provided through Free Kit Weekends (this does not apply to kits purchased before the implementation of FKW, but to all kits purchased in general). Free Kit Weekends will also be a period where all players are on equal ground, having no "advantages" over enemy players other than skill level. In Summary: Free Kit Weekends provide new players with opportunities to explore the kits of Mineplex games that they have not unlocked yet personally for a temporary time, creating a mutual benefit between the players and Mineplex with only small, if any, downsides.