Gamemode Flagrunner is a unique CTF experience with different kits, built around catering to Bedrock gameplay and combat mechanics. Objective Steal the opposing team’s flag (which is in their base), return it to your base, and score it. Teams Red (six players) Blue (six players) Scoring Upon the capture of an enemy flag, the captor’s team will receive 200 points. Upon a player’s death, the opposing team will receive 5 points. Upon a flag return (stand near the flag for 15 seconds), the returner’s team will receive 50 points. The game will end once a team obtains 1400 points OR once the game has been going on for 15 minutes. Gotta go fast. Mechanics Each class has a hotbar filled with its respective items. In addition, they receive a compass that points towards the opposing team’s flag in the last slot. If a player is carrying a flag, their compass will spin in circles. So useful. Upon picking up the flag, one’s eight hotbar slot (second to last) will change to a wool block to remind them that they have a giant kill sign on their head. That last part was literal. Flag carriers have their helmets replaced with the flag they are holding. It looks hilarious. Anti-Flag Camping: For every minute after holding the flag, a carrier receives a permanent slowness level, which caps out at Slowness 3. If the flag is held for four minutes, the carrier receives a blissful Wither 1 effect. These effects outlive the constraints of time and only end when they drop that bass flag. Leather armor is dyed to fit the team of the respective player(s). Classes There will be three default classes to pick from, and three more classes purchasable with Gems. They’re listed below. Bowman | Price: Free Quite an avid fan of archery, range, and precision. Rumored to have overcome the Archer’s Paradox within hours of starting to practice. Armor: Full Leather Arsenal: Diamond Axe, Bow (Infinity 1, Punch 1), Arrow (1) Boomerang: Right-click with your axe to throw it. It’ll do a decent amount of damage from a shorter range than your longbow, but it can only travel so far before returning to you. If you catch it on the return trip, you gain Speed 1 and Jump 1 for three seconds. Cooldown of seven seconds. Clarify: Punch with your bow to toggle a zoom. This will allow you to fire over long distances effectively, but it will also give you Slowness 2. Sniper’s Shutdown: An arrow that travels at least 45 blocks (horizontally, so shooting straight up won’t count!) will be an instant kill. If it travels 22.5 blocks or more, it will strike with a damage of 12. Corpsman | Price: Free The Corpsman is an ex military combat medic. His skills in pressing “E” to heal his teammates were rumored as flawles- wait, wrong game. Armor: Full Chain Arsenal: Golden Sword, Bow (Infinity 1) player head (MHF_Exclamation) Good Touch: Teammates hit with your sword or an arrow will receive Regeneration II for 4 seconds. This can be used multiple times on different payers, but has a cooldown of 7 seconds before it can be used on the same player again. Bad Touch: Enemies hit with your bow will receive blindness for 2 seconds and Nausea for 3 seconds. If hit again before 6 seconds pass, effect will not be applied. The bow inherently does less damage. Totem of Restoration: Upon placing the head in your hotbar on the ground, a 5x5 area with the totem as its center will be highlighted. Any teammates in this area will receive health at a rate of one heart per second. The totem lasts 6 seconds, with a cooldown of 14 seconds. Warden | Price: Free The Warden is a fighter versed in both offense and defense, and skilled in the art in motivating his team to not get themselves killed. Armor: Full iron Arsenal: Iron Sword, stained clay of team color, dye of team color Buttress the Battalion: Using your clay of the stained variety gives all depressed teammates within a 12 block radius centered around you emotional support, giving them an extra +2 damage and your manly muscles terrify enemies within a 5 block radius, making them deal 1 less damage until they leave the area. Cooldown of 20 seconds. CHARGE!: Gives all teammates within 7 blocks a speed I effect for 5 seconds. Cooldown of 14 seconds. Beefcake | Price: 3000 Gems A hardened brute who eats pain for breakfast. Favorite quote: “TURN DOWN FOR WHAT?” Armor: Full Diamond Arsenal: Diamond Sword NO NATURAL REGENERATION! That’s right, folks. We’ve molded your immune systems to no longer heal those gnarly wounds. Get a Corpsman or Totem of Restoration. You only take 10% of knockback. Blocking with your sword reduces that to 0%. That’s a huge number. The less HP you’ve got, the more tolerable you are to pain. For every difference between your current HP and 6 HP (three hearts), damage taken is reduced by 1.0, which caps out at a total of 3.0 reduced damage. At three hearts left, a diamond sword is only gonna knock off 1.5 hearts. Liquidator | Price: 3000 Gems After falling in love with the song Smooth Criminal, he’s dedicated his life to climbing through windows and asking Annie if she is okay… with a knife. Armor: None Arsenal: Diamond Sword (Sharpness 1) Invisibility Powder (gunpowder) Hidden Blade (Shears) Invisibility Powder: Use this nifty little trinket to bend the vision of your enemies to your will, rendering you invisible to them temporarily. With great power comes great making this not overpowered, though, so your speed is removed while invisible. The invisibility lasts 15 seconds and takes 40 seconds to fully recharge. Cannot recharge while being used and does not start recharging until 5s after its use ends. You can still be hit with arrows during this and receive negative/positive effects from AoE skills. You cannot carry the flag while invisible. Hidden Blade: Sneak up behind some unsuspecting sucker while invisible, pull out your fancy hidden blade. The hidden blades durability starts at 0, so the bar is empty. Hold right click for two seconds to charge it up to full, then when it’s full whack someone from behind with it within a second to instantly deal 8 whopping hearts of true damage. That’s a lot of damage. Your invisibility is removed upon hitting someone with the blade, though, so finish them off fast. If you fail to use the blade you’ll prick yourself with it and lose 2 hearts, your invisibility will end and you will have to wait a few seconds to receive your speed. Run, Barry, run! Magus | Price: 3000 Gems The magus is a man of mystery and is all about the art of magic. Rumor has it that he mastered the elements at the ripe age of 11. Take that, Aang! Armor: Full Chain Arsenal: Stone Hoe (Sharp 5) Redstone Dust, Clay, Lapis Lazuli, Ghast Tear. Atrophy: Right clicking with your stone hoe shoots a wither head relative to where you are looking. It explodes and hits everything in a 5 block radius, capping at 6 damage, but with very high knockback. Excellent for crowd control! Cooldown of 6 seconds Conflagration: Right click your redstone dust to shoot some fiery balls of havoc at your enemies! This fires 3 blaze fireballs wherever you are looking The fireballs do 4 damage each on direct hit or 2 damage each in a 3 block radius if the hit a block and explode. Cooldown of 9 seconds Tempest: Right click (noticing a trend?) your ghast tear to call upon the power of the wind to blow your foes! The enticing promise of a blow pulls enemies within 6 blocks of you towards with a very high velocity, dealing 4 damage from the force. Cooldown of 12 seconds. Ensnare: Use your clay to turn the ground below your cursor within a limited range into quicksand. This prevents them from moving or jumping and gives them a damage over time effect doing 1 damage per second, the trap is elongated the more they try to escape, capping at 10 seconds. Base time is 4 seconds. Cooldown of 11 seconds + 2 seconds for every second elongated by. Monsoon: Using your lapis sends a wave of water in all directions around you, forcing anyone hit backwards and damaging them for 6 damage. Cooldown of 9 seconds. Achievements and achievement kit coming soon.... Changelog September 25, 2018 - Thread created Game created by Necrai and Incomp. Credit to @Dva for the art. Names, kits and everything else is subject to change. This game was created specifically for Bedrock, but is also adaptable to Java.