When coming back to Champions during quarintine i noticed that despite my year break, the one thing that made assassin op had not at all been changed. And that thing was Evade. Evade is probably the one ability that makes assassin mains almost unkillable when used properly. When getting into a fight they can hold it for up to 3 seconds recieving no damage from weapons (except projectiles), and even though some people argue that you can wait for the charge to run out, if the assassin is playing aggressive and suddenly uses it, it's almost impossible to react in time. When teleporting behind, the assassin then receives 2 seconds of immunity (don't know whether it's a bug or not) where they can't get a maximum of 3 hits before then repeating the proccess. Even if you turn around when they evade, those 2 seconds of immunity allows them to do damage before evading again, ultimately until you're dead. I've encountered so many assassin where they play aggressive and spam evade, and even if you wait it out, they then use leap or flash to get away and let it recharge. That goes the same for if you're trying to run away. So maybe it can have some nerf so people can't spam it, since right now with this strat, assassins are almost unkillable.