Mineplex's AFK timer, the mechanic that removes idle players from games, is essential in maintaining a fair playing field for all, and preventing stat boosting. However, it doesn't play well with games that require players to be relatively idle. The main game in which I find this to be a problem is Draw My Thing. When I play DMT, I generally start the game by finding a spot to stand where I have a good view of the drawing board, and stay there for pretty much the entire game. With the exception of when it is my turn to draw, I remain stationary almost for the entirety of the game. Therefore, I often get warned that I will be kicked for being idle if I do not move. In most games, this wouldn't be an issue. However, in a game where players are required to spend a lot of time with their chat open, this can be a bit of a problem. Yesterday, for example, I was kicked by the AFK timer because I had my chat open and was typing a rather long word. I physically did not have time to finish typing, close my chat, and move before being kicked. This is obviously frustrating as I clearly was not AFK, and I feel as though this should be fixed. What can be done? I do not believe the AFK timer should be removed in DMT, as it does serve an important purpose of removing actual AFK players who ruin the game and unfairly boost their stats. Instead, I have thought up a few different options to fix the issue of players who are typing getting kicked in DMT, while not removing the mechanic entirely. - Extend the warning time given before the player is kicked. This would allow players who are typing to finish their guess and still have time to move around, avoiding being kicked. - Automatically kick idle players who do not draw anything on the board during their turn instead. I feel as though this is a better way of dealing with AFK players in Draw My Thing, as it is a bigger hinderance to gameplay when the drawer is AFK rather than when the guessers are. This is also a better indicator of who is truly AFK, and will not punish players for simply not moving as they attempt to guess the words. - Allow players to type in chat in order to notify the system that they are not AFK. In a game that is largely focused on typing in chat, it seems ridiculous that the system would think that a player is AFK for doing just that. While I imagine this would require an overhaul of the AFK timer mechanics, I believe it should be able to tell that a player is not AFK if they are typing. I would love to hear your feedback on these suggestions, and would love to know if you have another solution that I did not mention. Do you believe the AFK timer should be altered in Draw My Thing? Let me know. Thanks for taking the time to read my suggestion!