Name: Pacifist Cost: 5000 Gems In this kit, you as a runner can not be hit by a traitor. This kit helps players that don’t like being hit by traitors. They can still be hit by chasers. However, in this kit, the player receives no weapon as they are a “pacifist” and they cannot hit chasers or runners. This kit is mainly for players who don’t like to pvp. Players who like to fight and kill chasers will have to pick other kits. Benefits: Not being able to be hit by a traitor, allows them to focus on running. Downside: No weapon granted and cannot hit anyone. Second Kit Idea. Name: Cloner Achievement Kit In this kit, as a runner you have a player head, where when you click on it, a clone will appear. This clone will appear from where you are currently standing and run away for 5 seconds (subject to change), giving you just enough time to run away if the chaser got baited. The clone can tank 2 hits (subject to change) within the 5 seconds and then vanish. There will be a 30 second cool down (subject to change) before the runner can use this kit again. (If wanted there can be a maximum usage for this kit, for example 3 uses, but I don’t think it’s necessary). The clone does not attract the compass so the compass will still be locked onto the nearest runner. The runner can receive a stone axe as their weapon where they can only hit chasers. Benefits: Being able to make some cool plays with this kit and possibility of running away. Downside: Compass will still track the nearest runner and not the clone, and not all chasers will be baited by the clone. I feel these kits can make a positive impact to the Death Tag game. The cloner kit will make the game more interesting with new play styles. What are your thoughts? Any additions?