Actually, DT is more alive now than it has been in months. There's a server everyday that always reaches atleast 18 players at some point compared to back when me and pucro would have to sit in lobbies to get a 9 player game that dies in 30 minutes. It's certainly not as alive as it was earlier in April-June but claiming it's as dead as having a 15 player lobby per week is very farfetched. Also, not everyone hates the new teaming rule. Sure, it doesn't prevent people from teaming entirely but it definitely decreases it. The fact that someone could now get you punished by clipping you teaming with a chaser/boosting that chaser introduces a new fear that acts to stem mass-teaming. Not to mention that whenever a mod joins a server, a lot of people are scared to be caught teaming (he does take action, recently someone got banned for something along the lines of "repetitively ignoring the same player" aka teaming). Also you can still stay friends with someone without teaming with them in game. But OP does have a point that there are definitely teamers who very obviously team that get away scot free. Some people team with nearly the whole server and all the chasers have to do is not approach their friend and they can farm wins for days. This kind of teaming is extremely hard to punish though because you don't know for sure if the chaser is just interested in another runner or actually teaming with the mass-teamer. The only way I see this problem being dealt with is to punish the mass-teaming runner as opposed to the chasers. With all due respect, this sounds more of a rant than a well thought out post.