As players receive experience and practice over the course of a few years they will begin to start tryharding. Not all players are like this but most are. There isn't much you can do to change that besides implement ideas to decrease the amount of tryhards. There are solutions to this, however. The more players you have on your team the higher chance you'll be able to compete against "tryhards." Especially if you outnumber, are coordinated, and have a plan. If you and your team do not sure that you'll be able to obtain a win against the tryhard team best you can do is dodge. Personally, for me, the gameplay of this gamemode would feel really slow. The reason why I like cakewars is that you're able to rush the side generators and middle generator. The game also encourages you to do so because well you get upgrades! Additionally, there is already a 20-second timer that keeps your cake invincible to ensure side rushing and or rushing, in general, isn't done in such a quick manner. The bullet point and the update notes are seen in the Mineplex Discord under #java-changelog. Generally speaking, I want to be able to grind Cakewars in the fastest time possible, and introducing a 10 minute game may not entice the Cakewars audience which may result in low player counts and higher queue times. "- Added 20 seconds of cake invincibility at the start of the game" The idea of matchmaking has been brought up a lot within the community. Personally, I would love to see this but due to our player count, I do believe queue times will be much more longer and increase the average time to queue up significantly. Thus, players may be unmotivated to queue for Cakewars and may play other gamemodes. But there are pros to this, matchmaking puts players in their correct skill level, fixes the "tryhard" issue depending on skill level. But it most likely will not occur just because we do not have the player count to fit this. Paragraph 2 discusses the invincibility change. It was well needed to decrease the amount of hardcore rushing at the start of the game. Well needed for the sizes of the maps. Overall the ideas I have mentioned in the first paragraph may be able to solve your issues with tryhard teams. It can be frustrating and I understand I have totally been there. Sometimes we can't win em' all unfortunately that is just how it works. If you have any other ideas in regards to resolving the tryharding issue please feel free to discuss! I will definitely place my opinions as this thread continues!