I have made up a game idea called Corrupted Souls which I hope can get implemented. Important Things: - 16 Players -Nobody can view gametag of one another. Also, everyone on tab is blue. Names will show there but won't be showing in the game to prevent people from calling out the corrupted soul leaders/ - Everyone looks the same. -The map can be like a city-based map maybe. - Kit levels exist. - Leaders have 30 health for the first part of game and at the end, 140 health since they’re outnumbered. They also have a compass that only tracks down the other leader. - Everyone has a ninja skin (If requiring a resource p., then a creeper skin but with a title showing their kit) so nobody will shout who is the leader with giving a brief description of their mc skin. - Lightning will strike every 5 minutes to show who the leaders are. How the Killers work: Killers must kill the mobs (Aka corrupted souls). They must also do this without getting killed by an anonymous leader. How the Corrupted Soul Leaders Work: These people must fight without getting killed by players. They have to kill the Killers while defending their people. Kit Upgrades: Kit upgrades will give tiny buffs to your kits with a tiny health boost and will strengthen abilities, and will give around 10% more XP, and I think it would be cool to have a currency specifically designed for the server and can be earnt through playing the game. You can also upgrade 10 times. Evolution will happen later on when done upgrading, which is a prestige thing that gives your kit a better ability. Possible Description of the Game: Being fed up with the corrupted souls haunting your world, you plan a raid on them. You unite and call yourself the "Killers." All but 2 people are a true killer, but instead the leaders of the Corrupted Souls. You must fight all the mobs in this world within 7 1/2 minutes (I think there should be around 300 mobs). Lightning will strike on the Leaders 5 minutes of the first part. After the mobs are killed, then there will be a death match which lasts up to 3 minutes, and means the leaders wins if they aren’t killed or the Defenders die. After the Mobs are killed. When the mobs are killed, leaders can no longer respawn. Everybodys gametag will be shown and you can also distinguish between the leaders and Killers. Leaders will instantly regenerate, and will get spiked to 70 hearts since theyre outnumbered 7 to 1. Achievements: I am not sure what to put for rewards. 1. Killer: Kill 250 mobs in a game. 2. Superhuman: Kill the leader 3 times in a game. Staff: Staff can view players usernames with /moderate or a thing in hot bar which shows username when clicking players. Also, players can’t right click compasses but staff can to prevent ghosting. Added from what @Oscaros said. I am putting this in a spoiler since I am going to try and put up a long list. Every upgrade will have a health boost (half a heart every 2 levels) and give 10% more XP. Armor: Red Leather Dyed Helmet Gold chestplate, leggings, boots. Ability: Cannon: Shoot out 3 pieces of TNT each doing 4 damage. Upgrades will increase TNT damage by 0.5 every 2 levels (Max level will do 6.25 damage). Getting this idea from the Cripple kit from Death Tag, I think it can be added here. Armor: Black leather dyed Helmet, Chainmail Chestplate, leggings, and Iron boots. Special Ability: Cripple: This will give anyone 2 blocks around you Blindness for 0.5 seconds, Slowness 1 for 3 seconds, and Poison 2 for 2 seconds. Upgrades will increase cripple length (only for slowness) for 0.5 seconds every level (max is 8-second slowness) but in exchange will reduce Poison 2 length by 0.2 seconds every level. Armor: Iron Helmet, White dyed chestplate (leather), iron leggings, gold boots. Passive: Permanent Speed 1 Ability: Light Speed: Will give Speed 5 for 5 seconds. Armor: Cyan dyed leather Helmet, Iron chestplate, Diamond leggings, Gold boots. Ability: GWEN: Will summon 4 guardians who will give lasers to anyone 5 blocks near them, dealing them 1.5 damage a second, and each guardian lasting 10 seconds. The guardians have to charge their lasers though which takes 1 seconds, and they have to recharge when they stop lasering.