I'm not sure if a hard mode already exists or not, but I'm pitching this idea anyway. I think it's close to difficulty of an easier kaizo game (a kaizo is a rom hack that requires extensive amounts of trial and error, along with precision). Only five players per game. If this CC has just four players, this number will be cut down to 3. Total time you have gets reduced by 30%, forcing you to be faster. Your margin of error is further reduced with chainmail armor being replaced with leather armor. Instead of Evil Carl being the final boss, the Pumpkin King descends from the skies, kills Evil Carl because he's an incredibly lame villain, and the Pumpkin King becomes the final boss instead, having the attacks he had in previous Christmas Chaos games, and 50% more health because it's hard mode. A mid-game boss appears on the rainbow bridge: Sam the Slime (but evil!!!!!). He behaves like a normal slime, but he never splits, and instead spawns smaller slimes whenever he takes damage. He also has a lot more health, and a seismic slam attack that deals knockback. If he falls into the void by chance, he takes a lot of damage, but spawns back where he once was. Once Sam reaches 75%, 50%, and 25% health, he creates a new anti-quest that instantly kills you when completed. These quests can include: Using the bow too frequently, staying in Sam's sight range for too long, knocking Sam off of the bridge, removing your armor until the fight ends, and reviving your teammates until the fight ends, although the last one has a lower chance of happening because it screws over anyone who runs out of HP. Pumpkin Jack is replaced by Somewhat Evil Carl, who is basically just a nerfed version of Evil Carl. He does not have the ability to do anything involving the tiles, and has much less HP. His witches are significantly more powerful, however. Some zombies have stone swords, and some skeletons have power bows. Zombies will attempt to ensnare you instead of just chasing you around mindlessly. Parkours have tighter jumps, and utilize more mechanics, like ladders, slime blocks, and the jump boost and speed blocks in Death Run. The mining section has infested blocks.
I'd love a CC2 challenger. There's really never been a reward for beating it after the first time, and I wish it were half as grindy as HHC/I.
A challenger mode for CC2 would be fun because it would give us a real challenge completing the game. Therefore, I think this would be a great idea.
Not with revives. Half the challenges have no way to kill you, and I believe they got rid of spider hill, but don't quote me on that.
This sounds very difficult. I'd like to see something this challenging added, since it can keep you engaged with it.
Just make it so tens of thousands of mobs swarm you constantly. I'm sure the new infrastructure can handle it.
Well, you got your wish, and as I thought, a hard mode doesn't work as well with CC as it does HH, but they still managed to make it beyond tedious in one particular area...
it doesn't have the "processed" flair, so the changes suggested here probably aren't in christmas chaos at all