Objective: Each team has a Carl the Creeper to charge. They need to fight the enemy team, and stand on the centre beacon to begin charging up their Carl. Once their team’s Carl is at 100% charge, a member of the team is required to carry their now Charged Carl to the other team and detonate it, destroying Carl, the enemy team, and ultimately, winning the game! General Information: Each player has infinite respawns, until their Carl has been destroyed, After killing a player, their call gains 1% charge immediately, Armour is Diamond helmet, Diamond Boots, rest as iron, Diamond sword Sharpness 1, 1.5 seconds on Centre Beacon is equal to 1% of Carl charged, Carl is fully charged at 100% Carl must be carried to the enemy team’s castle, and detonated to win the game. The Centre Beacon cannot charge if players from opposing teams are both stood on it Map Size - the map should be large Kits: Swift - This kit grants you the ability to charging up Carl more swiftly, with this kit you are granted the ability to charge Carl faster than others, 1% charge is now equal to 1.2 seconds, Assassin - This kit grants you an invisibility perk that lasts for 5 seconds, you will splash a potion that you get when you spawn/ every 30 seconds, and you can sneak around behind players and pick them off, or secretly stand on the centre and charge your Carl (no more than 1 potion can be in your inventory at any time) I’m very open to suggestions on any part, and I’m very open to altercations, nonetheless I hope you enjoy this idea, and I look forward to seeing your feedback.