To start off, this is only part of my idea, I'm planning on making a post about clans achievements later. Right now, the powerful skills like static lazer, illusion, and roped axe (maybe not powerful but...) are available to clans players once they complete the champions achievements. Right off the bat, this doesn't really make sense, why should I have to play Champions to use skills in clans? One of the reasons on why separate servers requiring DOM wins was denied (or disliked) was that it would require people to play DOM rather than clans to join. Another issue with the current system is that hackers can get accounts with Illusion (or other skills) if they're lucky. I for instance (don't hack) have three accounts with all achievements, and while this isn't a huge problem it doesn't make sense that I can use these skills that I earned years and years ago. The fix to all of these issues would be to add Clans achievements that reset every season. These achievements shouldn't be too farmable, and should be possible to get by a solo player (just to make it more fair). I'll go more in depth as to what achievements should be added, but having skills linked to them would stop alts from getting powerful skills, and would limit so many people from having skills like Illusion at the very start of the season.