Indeed, that infamous cookie monster is a problem. However, it's the same problem we've always had. The previous Clans Administration pre-nguyen tried to rectify this by separating us through casual and hardcore, as a sort of "work-around" to having a good anti-cheat. This quite literally cut off new players joining Clans, with the exception of friends introducing other friends. So, yes, the cookies are sentient. But there are so few of them, and none to few are being baked, to the point where every little decision splits up those few cookies. My problem isn't with a Casual server that has that 20 hour limit. My problem is that it reinforces that limit, by putting it behind a wall. All the sentient, not stupid cookies will move to that 20hr server to escape the cookie monster, worsening the effect of the Casual-Hardcore barrier. With 0hr Casuals completely dead, there will be zero incentive for new cookies to be baked. So, we stop getting new cookies, and your safe-haven eventually dries up as the closeted cookie monsters slowly continue to drain away on that player base, like they have on Hardcore (the reason people moved to casual in the first place).