It's no secret that regular Mineplex players probably have no interest in keeping up with voting for Carl's Spinner tickets. This is because of the terrible, outdated rewards that do not attract players unless they are very new to the server. For context, you can currently get small amounts of shards or a very small amount of gadgets. Today, I got 6 Ethereal Pearls, to add to my collection of over 8000. I do have a rank which means that it was easier for me to gather this huge amount of gadgets from the chests I get even though I'm level 55, however, I'm sure any player above level 15, rank or not, has no interest in obtaining a tiny gadget from a server vote. I understand that it may not be possible to make Carl's Spinner a complete roll between all of the cosmetics available in the server, however, there are ways to make this better What Carl Spinner Rewards should consist of: Seasonal event exclusive cosmetics (depending on what event is currently on) as well as exclusive chests during said event. No duplicates; Small chance (5% - 1 in 20 rolls) Chance for exclusive chest (1% - 1 in 100 rolls) 2. Game Amplifiers. Small chance (2.5% - 1 in 40 rolls) 3. Gadgets. Bigger bundles than last time, not too big and not too small; Common: 20-30 of x gadget (20% - 1 in 5 rolls) Rare: 60-80 of x gadget (10% - 1 in 10 rolls) Chances to obtain Common reduced by 5-6% (to 15-14%) whenever a Seasonal Event is happening and whether it has a chest or not. 4. Cosmetics. Every roll, a random 5 cosmetics (not gadgets) are included in the roll; Allow for duplicates; No rank-exclusive cosmetics; No seasonal exclusive cosmetics; Uncommon (20% - 1 in 5 rolls) Rare (8% - 1 in 12.5 rolls) Epic (5% - 1 in 20 rolls) Legendary (3% - 1 in ~33.33 rolls) 5. Shards. Any remaining chance is filled with shards; This means there is slightly more chance to get shards than gadgets, something the majority of the playerbase would prefer, given that the majority of the playerbase has more gadgets than shards; Common: 100-200 shards (20% - 1 in 5 rolls) Rare: 500-700 shards (8.5% - 1 in ~11.76 rolls) Legendary: 1000-2000 shards (4% - 1 in 25 rolls) This all adds up to 100%, all the contents of Carl's NEW Remastered Spinner. Would you maybe vote now? Additionally, a 250 shard bonus for voting, as suggested by @Fall. Let me know your thoughts! v1.1. Seasonal Exclusives: 'Allow duplicates' -> 'No duplicates' Cosmetics: Added 'No seasonal exclusive cosmetics' Cosmetics: Changed 'Rare (10% - 1 in 10 rolls)' to 'Rare (8% - 1 in 12.5 rolls)' Cosmetics: Changed 'Legendary (5% - 1 in 20 rolls)' to 'Legendary (3% - 1 in ~33.33 rolls)' Cosmetics: Added 'Epic (5% - 1 in 20 rolls)' Misc: Fixed formatting v1.2 Seasonal Exclusives: Added 'during said event' for clarity Removed rank upgrade/Immortal subscription to appear in spinner Shards: Changed '8.45% - 1 in ~11.83 rolls' in Rare to '8.5% - 1 in ~11.76 rolls' Misc: Fixed typo in Shards>Common chance, now says '20% - 1 in 5 rolls' v1.3 Added 250 shard bonus for voting.