As we all know, Bedrock Cake Wars is the best. However, there are a couple things that could still definitely be improved regarding it-- just small QoL things that would improve gameplay overall. I'm sure there are more than what I've listed, but these are the ones that feel the most relevant to me personally. 1. Bulk Purchasing of Arrows This is probably the one that has the largest impact on gameplay. The Bedrock GUI, compared to the Java GUI, already takes much longer to purchase various items. The item that takes the longest, in my opinion, is arrows. Not only do you have to scroll to purchase arrows each time you wish to, but they only come in sets of 3, which can make mass-purchasing for CW endgame very frustrating. Java already has a bulk system, which is what Bedrock needs. So, how could this be done? Theoretically a section at the bottom could be made on each shop GUI that increases it to bulk purchasing, but IMO with the way Bedrock GUIs work the best solution would be to have a separate option for greater arrows, beneath the current one. Instead of 3, one could purchase 9 for 32 bricks. This would also incentivize buying in bulk, as it would have a slightly cheaper cost-per-arrow. This means you would have to click three times less to purchase your arrows for endgame. 2. No Double-Purchasing Picks When I'm trying to quick-buy items in the GUI, I oftentimes misclick since I'm in a hurry and my scrolls aren't always accurate. The slightest drift from on-target can currently lead you to accidentally purchasing multiple picks instead of armor. The GUI is already set to not allow you to repurchase the same armor (or lesser armor), and the same system functions with swords. A small change could be made so that you cannot repurchase picks you already have, and can only upgrade your pick. If you want to give your teammate a pick, you still can-- by giving them 8 bricks. 3. Map Alterations When Adapting to Bedrock Most current CW maps are adapted to Bedrock very similarly to how they exist in Java. A small alteration that would be ideal is to remove some of the brush/flowers from nearby edges of the islands. This is to compensate for the common Bedrock-only tactic of jump bridging. I myself am a big jump bridging fan, and I find that having a lot of flowers/brush near the edges of the islands can get in the way of me starting my jump bridges. If the ones near the edges were removed, jump bridging would be smoother and easier. This one's really simple and isn't a coding thing like the others, but rather something that should just be talked about when maps are introduced to the Bedrock platform. That's about all for now. If anyone has any feedback on these small changes or other suggestions, please don't hesitate to toss it in here!