It is well within your rights not to like Castle Siege, but all games are repetitive on some level. They require pvp, archery, parkour, team work, etc. and that's true across most team games on Mineplex. Castle Siege requires more strategy, which is why lots of us enjoy it, but it's certainly not for everyone. I myself get bored after playing a couple Cake Wars games in a row, but that doesn't mean it's a bad game and the many people who play it as their main game prove that. Castle Siege similarly has a community of people who main it, and during the holiday event, we saw lots of new players also finding it enjoyable, but of course, that's just personal preference. As for your claim about us not having ties to Mineplex, that's not entirely true. While we aren't an official subteam or developers ourselves, some our CSGI members are also on MTT, so we're able to test new maps that are added to the network. Our community build team creates new maps and map fixes to submit for Mineplex to use, so we are able to coordinate and release new maps in terms of content. Of course, we can't tweak the game code itself, but during the holidays, Sam was kind enough to implement some changes when CS was briefly playable, the most notable one being the re-addition of a respawn timer for wolves.