Recently, it seems as though many players have been getting bored of Block Hunt. Although much of this may be due to people using ESP and ghosting with alts, I believe that map variation is also a major issue. Currently, certain maps are almost always chosen over others due to favoring one team (which map gets chosen largely depends on how many hunter/hider mains there are). Due to this, specific maps get overplayed, resulting in a relatively boring experience after one plays a certain amount of BH. To counter this, I have two potential ideas, and I believe that implementing either one of them, or potentially even both, would fix the issue. I don’t know exactly how Mineplex’s map voting system works, so this may not be possible, but I believe that: 1) Voting for maps could be removed from Block Hunt. Although voting for maps has been part of Mineplex for a long time, I feel as though it is not fitting in Block Hunt. It leads to the overplaying of maps, eventually resulting in boredom. When certain maps appear, people almost always vote for them. For example, when there are many hider mains, Atlantis or Eclipse Town are almost always chosen. When there are many hunter mains, Market or Museum are almost always chosen. By removing voting, the maps played would be mixed up more, creating an experience that does not bore one as fast as the current system. Simply adding more maps, as has been done lately, does not often make a significant impact. Many maps are not chosen after their novelty wears down, making the time that went into them a waste. The removal of map voting would make these maps be played more, increasing the effectiveness of adding new maps. 2) Each map should have variants. These would not need to be significantly different than the already existing maps, but could have block piles in different places, or individual buildings could be added, removed, expanded, relocated, etc. Significant differences that stick to the same theme as the original map would be more beneficial, but this may be too much work for the Build Team. However, this would not be of much help if each variant could be clearly voted for. Removing voting, or having each variant have the same name (so that one cannot tell the difference while voting), would make this method effective. Ideally, block piles would be randomized each time, but this may require too much dev time. The complete randomization of block piles (in size/shape, assuming enough variants) would also help to make ESP easier to spot for the RC when determining ESP bans, as people could no longer claim to have memorized the piles. Each of these changes would have the potential to add more variety to Block Hunt in a way that additional maps do not offer.