Blockhunt as we know is intended to be a hide and seek mode where the hiders have some ability to defend themselves and get away. Too many gangs of players (I mean gangs) are taking advantage of the fact that hiders hold a massive advantage over hunters if they gang up. Even tnt is practically useless against them. It's far too common. 4 or 5 players will invade a lobby and the result is the whole round stays fixed at 2 or 3 hunters as they just give up and quit. Then some of the hiders get transferred to hunters and then THEY quit. These gangs of players are such poor sports that when you DO kill them they quit immediately rather than engage their squad. How many of those hunters who left fed up won't be back? How many next month? There's a few possible solutions to this; 1. Hunters are immortal for 30 seconds after spawning. 2. Add a hunter kit that can't be stunned or pushed. i.e. "Tank" kit. Give it extra armor too. Then the hiders have no choice but to retreat. 3. TNT Rocket launcher - maybe something to give the "Tank" kit. The hunters need some kind of offensive answer to hiders from flooding spawn. If not a rocket launcher maybe you could have a rapid fire crossbow. You'll want to do something soon. How long can this go ignored before only your most toxic players remain?