Most of Mineplex's current system that works to combat rule breakers is pretty much REactive. It is much more effective to be PROactive, and to cut the roots of many of the problems that plague Mineplex. The typically procedure that is currently employed relies on players to break the rules, in order to prevent them from breaking more rules. This seems counter-intuitive to the actual goal of removing rule breakers from the network. While this might be okay for extenuating circumstances, for example, rule breakers being punished during the act of breaking the rules or immediately after, the majority of the time the system is bogged down and can not keep up. Many players have experienced the side effects of this: hacking, spamming, being exposed to inappropriate builds in BLD (Master Builders), etc, so today I propose a variety of solutions to help counter these actions. Improve GWEN. This seems like the easiest method for dealing with hackers, simply improving it so it can catch more of them. I'm sure this idea has already been brought up to the Leadership team multiple times, but given that it seems GWEN hasn't been worked on at all recently, I would like to put this idea out there once again. Additionally, I would like to see the punishment lengths being increased drastically. I'm unsure on whether GWEN actually perm bans players, but I'm fairly sure the punishment length follows: 5 days, 14 days, 30 days. Considering that most hackers utilize alternate accounts, a simple 5 day ban does not seem long enough, especially since most hackers continue to hack once the punishment is over. They can easily recycle through accounts waiting for the punishment to finish on one while hacking on multiple others. Revising the current punishment lengths to 30 days, 90 days, and a permanent ban on the third offense will help, if only partly. The argument that Mineplex Network Bans players who hack on alternate accounts excessively is futile. A Network Ban, rather than automatically IP banning those accounts, requires a staff member (Admin+?) to physically check if the IPs match and punish accordingly. Meaning that it is easier to just manually ban every alternate account. I do not wish to argue for creating IP bans as I agree with the reasons why it has been denied so many times in the past, but that the Network Banning refutation is worthless. Perhaps instead, knowing that Mineplex can track IPs, it can be used as an input for determining a GWEN ban length. If there have been multiple (meaning dozens or hundreds) accounts that have been banned on the same network, rather than only banning for 30 days, it would give a permanent ban for the first offense. Improving the Chat Filter. It is needless to say that the chat filter system should be greatly improved. While most phrases that are not appropriate, are filtered, there are many workarounds that require further staff intervention. Automating the system better by filtering more of these phrases (while also fixing up some chat filter bugs) will help staff members focus their attention elsewhere. While you can already submit chat filter bugs, I believe Toki is the only one responsible with determining if something should or shouldn't be filtered. Considering that she also has many more responsibilities perhaps the whole system can be distributed to all the Rules Committee members. I understand it is one of the more closed staff sub-teams so I won't be commenting on whether more staff members should be eligible to join it. With the implementation of this new system hopefully the amount of ways to actually spam the chat will be decreased. I received quite a bit of backlash for this idea on the last thread, with the reason being that players can easily bypass even if more phrases are included. I would like to point out that the phrases used to bypass the other phrases should also be filtered then. And that while staff members might come fast some of the times, other times it takes a while before a situation can be dealt with, again the effect of a reactive solution. Reduce incentive to use alts. Currently, most hackers use alternate accounts and can immediately go to another account and continue hacking if one of their accounts is banned. While one of the more direct solutions is to just IP ban the player, that idea has been denied many times before. I propose instead, to make the Welcome Tutorial automatically play when joining the server for the first time. In additional to this perhaps additional information can be added into it (maybe things from the FAQ's) to make it last longer. Not only would this potentially help newer players understand Mineplex, this will hopefully deter hackers as they would have to wait a couple of minutes before being able to hack. EDIT: I believe that it already automatically plays it, but remove the feature to skip it. Even with these solutions implemented, I forsee that many situations will still have to be dealt with a reactive approach like inappropriate builds in master builders. Hopefully some other preventative measures can be brought up down below but I fear most of these ideas will be marked too controversial.