In clans, I find it nearly impossible to defeat an assassin with any kit other than assassin or ranger. You can be teamed on and comboed extremely fast - no matter what tank kit, you can be bow spammed, you can be silenced, and you can run for hundreds of blocks without ever catching the assassin. Of all the abilities, however, I do believe smoke bomb should be nerfed in one way: hitting while in invisible. I am not aware if this is intended or not, but I cannot hit an assassin if they are invisible - even for one second or for ten seconds. This is different from illusion glitching in that some players have been smoke bombing immediately after de-blinking and are getting 3 or 4 hit combos while invid. Thus, I suggest changing the smoke bomb ability to play like this: By activating smoke bomb, you cannot deal any damage while invisible (like a spectator). Instead of hitting the opponent to deactivate smoke bomb, force them to drop the weapon a second time. This should render the illusion glitch useless and I also believe it would be an even better balance than an increased cooldown time.