Hey, So I've gone ahead to change around all of my recent kit ideas and I'm going to post them again to gather more feedback! I'm also improved the format so it looks neater and cooler. This post is specifically talking about the Assassin Kit. Assassin v1.1 Passive: Tracker (Buffed) - When the game begins, get the Assassin's Compass. - Assassin's Compass: A compass that displays the closest player updating in real-time. Basically it's a spectator compass. Passive: Stealth (New) - Your username is hidden while out of combat. When you deal damage your username is revealed and stays revealed until you're no longer in combat. You get out of combat after 5s of not dealing damage. - You cannot be tracked by players. Passive: Backstabber (No Change) - Attacking players while behind them will deal +2 damage. So I've decided to remove my "Swifter Kills" passive because even though I feel it is balanced, Backstab is a skill that must stay on this kit as it is the main trademark of this kit. I've implemented Stealth to better utilize Assassin's other passives so that the player can effectively succeed with this kit which doesn't work currently. Trading Stealth for reduced fall damage is the better alternative in my opinion. I believe now I'm done with this kit for good, if I got a chance to remake the Assassin kit, this would be exactly how it is. Assassin Strengths: Sneak attacks and tight areas. Weaknesses: Endgame and very open areas.