A lot of people tend to get frustrated when they're chosen as the Alpha Chaser, especially if they're chosen multiple times in a row or if they're one of the last two runners and get zapped. The Alpha Chaser selection is somewhat of a necessary evil, as the game either cannot occur without it (for the initial selecting) or oftentimes cannot end without it, a factor equally as important as the beginning. However, the random selection I feel can be at times unfair or more frustrating than is necessary. So, I have a few proposed updates for a rework. In-game Alpha Chaser selection should be based first off of health, then off of chaser proximity. If the game has been continuing for an extended period of time without any runners dying, the selection of the next Alpha Chaser should not be random. Currently the randomness allows someone to be within half a heart of dying and not be selected as the next Alpha Chaser, making someone else become one rather pointlessly. By having the runner with the lowest health/who is closest to Chasers be turned next, it ensures that the most likely to die runner is turned thus avoiding frustration from people who worked quite hard to get to their tough-to-reach hiding spot. Initial Alpha Chaser selection should correlate with how long a player has been in the game. The longer that a player has been in the lobby that is playing Death Tag, the less of a percent chance they should have to be chosen as the Alpha Chaser. This not only rewards game loyalty and encourages players to stay in their lobby, but it also in turn punishes players who immediately quit when they are chosen as Alpha Chaser to find a new game, as they will have an increased likelihood of being the Alpha Chaser once more. If a player was selected as an Alpha Chaser in the previous game and remained in the lobby, they should not be chosen as the initial Alpha Chaser in the next game. This one's fairly straightforward and I feel would prevent a lot of frustration at people getting AC repeatedly. However, this should be capped at 5 players able to receive immunity in the event that a lobby's previous game was full of pacifist Chasers and there were an extensive amount of Alpha Chasers chosen. What are y'all's thoughts on these proposed reworks? Are there any other things that should be included in a theoretical update of the Alpha Chaser selection system?