• 1218 Players on Java
  • us.mineplex.com
  • 3797 Players Online
  • 2579 Players on Bedrock
  • us.mineplex.com
!
Attention Internet Explorer Users
To have the best user experience on our site please consider upgrading to Google Chrome or Mozilla Firefox

In Discussion add leap kit to turfwars.

Discussion in 'New Kit Discussion' started by Oggygaming, Sep 6, 2019.

  1. The kit would basically be marksman kit with the ability to leap.

    The leap ability would make dodging easier and also moving around the map in general easier.

    Leap cooldown 5 seconds.

    Price 3000 Gems.
     
    Posted Sep 6, 2019
  2. Rather than add more kits, they should first edit the current kits, and i don't really think a leap is
    necessary so -1 for me.
     
    Posted Sep 6, 2019
  3. There's no reason for any new kits in Turf Wars as there are not only other concerns, but you can dodge arrows by trying to run towards the border. This will not only push you back, but take you up into the air as well which renders the leaper kit useless.
     
    Posted Sep 6, 2019
  4. Hey!
    This is an interesting idea, however I don't believe that adding a leap ability in Turf Wars would work for this particular style of game.

    Turf Wars is a game where aim is everything. Part of the Turf Wars experience is having to stand still to aim, making you a viable target for an opponent on the opposite side. I feel that adding a new leaper kit would take this guarantee of having a stationary player away from the game. This would make games last much longer than they currently do, calling into question Turf Wars spot under Mixed Arcade; a game rotation of smaller, quicker games.

    I also feel that adding a leap would simply make rounds unfair since you would be able to leap over the block placing limits and shoot players from the air. Yes, I know that this is already a strategy with "Boarder Jumping" where a player will go up to the line and jump off it to get some air time, however this works because it lures players to that front line, making them easier to hit.

    My final point is that I feel that Turf Wars is currently a well balanced game as it is. I feel that with the three existing kits (Marksman, Infiltrator & Shredder), that there's not many more areas where a new kit could have a team benefit. Marksman covers a team for damage, being a quick firing, one-hit class. Infiltrator covers melee, having an iron sword and tactical encircling. Shredder covers destruction of defense, having their bow do less damage, but a barrage effect destroying more blocks with one shot. I feel that the addition of a new kit could undo the balance that the current kits have.

    Overall, it's an interesting idea, but I don't feel that Turf Wars is in need of a new kit at the moment. -1 from me.
     
    Posted Sep 6, 2019
    saltyfishhy and Xukuri like this.
  5. Definitely edit the other kits. They don’t even do anything useful. The default is the best kit.
     
    Posted Sep 14, 2019
    SpitefulNick and Steven190 like this.
  6. Hey there!

    As others have stated, I do not believe a leaper kit is necessary for turf wars. There are not many things you would need to leap to, so the main use of this kit would be to evade attacks or bow shots from enemies. It is simple to do this with the wool you are given, and that is one of the main points of turf wars.

    I feel as if adding a leap kit would take away from the originality of turf wars, in that attacks should be evading with tower building and defense, rather than running away with leaps. If this were to be implemented, as @Steven190 said above, an alteration would just be made to one of the current kits to include this ability of leap, rather than creating an entirely new kit. Not a bad idea, just not the most useful kit at the moment for turf wars in my opinion.

    Thanks for reading! :)

    Thread Moved to New Kit Discussion
     
    Posted Sep 14, 2019
    Steven190 and FluteVegetables like this.
  7. I think it should be made an achevment kit that gives you 1 leap for every kill you get with a max of 3. Also it should have an iron axe and get 1 arrow every 7 seconds. I feel like that would make the kit more unique and would make it viable for pvp. This could make it more appealing and if it was an achevment kit it would actually give people a reason to get the achevments.
     
    Posted Oct 11, 2019
  8. Hello!
    I don’t think this kit would be that useful since it’s already pretty easy to dodge but I don’t know what else you have in mind, so I’ll be giving this idea a +0
     
    Posted Oct 26, 2019
  9. Hey, if this were to be implemented it would just be a rip off of the current marksman kit with a leap. Marksman can already do a lot as a kit and adding a leap function would be a bit annoying to other players and me when trying to shoot at someone. Inflitrators have the perk of close range combat to avoid archers and if this were to be added the marksman kit would be a bit useless. People would stop building towers and barriers to fight with and the game just wouldn't be as interesting. -1
     
    Posted Oct 26, 2019
  10. Hey there!

    I think the prospect of this idea is definitely interesting, however I don't see this idea working well in Turf Wars. Allow me to elaborate.

    First of all, like people have said above, Turf Wars is a fairly balanced game. That being said, I don't see much reason to include an entirely separate kit in the game as that has a possibility of throwing the balance off. Turf Wars has some solid kits and most of the player base is currently satisfied with that.

    Second of all, I don't see this kit as fair. It would make it extra hard to be accurate with bows and cause games to be really long and quite boring. It's not very balanced and the cooldown is quite short. I feel if this were to work the cooldown would need to be longer so it's not as easily spammable as that would cause the person with the kit to be very hard to shoot.

    Thanks for the suggestion, but it's a -1 from me.
     
    Posted Oct 26, 2019

Share This Page