This may already be in a document but since I don't know that definitively or have access to it, I am just making it here anyways This is what seems to be the only pvp game on the entire server that does not have some type of timer or a means of forcing the game to end, which leads to incessant "game stalling" in which case technically is allowed in this game because it can be bypassed simply by running around the map infinitely; hitting all NPCs before killing the last player (even when master assassin and already have the achievement), or just simply the last two players not killing each other. The reason I suspect this is because of the fact that killing NPCs and extending gameplay time both give exp. I would assume the recent change that makes exp reliant on time played caused a lot more people to resort to stalling games (server-wide) where in this game, you can't get banned for game stalling unless you and someone else are standing directly next to each other and don't attack. Theoretically, you could indeed get a game where you can indefinitely play the game with a friend where both of the players can run around the map and never end the game. I've seen several games where there are literally 0 NPCs left because every single one despawned or was killed by a player and the game was still going. Not sure which variable could be added- maybe a border shrinks (very fast) when a player gets master assassin, etc. Since i've observed this over a dozen times (only from my view as well) there is a need to make sure games can end consistently. This doesn't mean to shorten the game per say, but rather to add a feature to make sure the game DOES end.