A common scenario I observe in Super Paintball is that players on the winning team who have little to no kills/damage dealt are rewarded more than players on the losing team who have more kills/damage dealt (i.e. players on the winning team get more gems/shards/XP compared to players on the losing team regardless of their in-game performance). The number of kills a player gets doesn't really affect how much they are rewarded. To me, I don't see how it's fair when a player who performs better in a certain game should be rewarded less than a player who performs worse. I know that Super Paintball is a team game where victory is given to the best-performing team, but credit should be given when it's due. Oftentimes it's a player or two who does a lot of work for their team, but their contribution is overshadowed by the fact that their team got overwhelmed and lost in the first place. The problem is that the current reward system basically assumes that everyone on the winning team is a good player and everyone on the losing team is a bad player, and we can all agree that it is not the case. I believe that a system which rewards players based on their in-game performance, not the team they're on, would encourage players to do their best in Super Paintball and to not just slack and rely on stronger players to win. It will let players feel that the effort they put in really counts, allowing for fairer, less predictable, and entertaining games. What do you guys think?