Hello! Almost 1 year since we had our last update, this means that we've had useless kits like Warlock and Assassin and broken kits like Axeman in SG Solo and Barbarian in SG Teams without receiving any changes the whole year. If we receive a new update now, and any kit is unbalanced, it will keep like that another year. This is very likely to happen, since we have to test how kit changes work practically in-game, but this does not happen before releasing an update. What I've been thinking of, it's in a 2 updates per year schedule, where we have a big update in February/March and a small update in July/August. Big Update: Basically updates like we usually receive, where we have completely ability reworks, gameplay changes or even new kits or maps. And also small changes to numbers like damages, kb reductions, ranges or cooldowns. Small Update: This update will have the only purpose of nerfing/buffing those small changes mentioned above: Damages, ranges and cooldowns. ----------------------------------------- Since making these small changes is not that hard, I see it very viable to have an update every 6 months approximately. I think this will help to keep the game as balanced as possible, without having a useless kit waiting for ages to receive a buff. If you have something to comment, please feel free to give your opinion!