1v1 Super Smash Mobs The main idea with this thread is to have a version of Super Smash Mobs where instead of having it be 1v1v1v1 it would just be you versus one other player. I believe that there is a large enough player base in the SSM community in order to make this a thing. Balancing: Using an Elo system we can calculate the skill levels of players and therefore give accurate match up's. By doing this we don't give higher ranked players too easy players to go against and vise versa. If you win than your Elo will go up and if you lose than it will go down. The system will match you up with the closest ranked player in Elo and put you in a match with them, a twist on this to make sure that a player isn't waiting for ages or to make sure that they will be placed in a proper lobby. Is to mark all games where a player is below 2 lives and match players with the closest Elo in those games as well as the players in the queue. This way the player doesn't have to wait long for the other person's game to finish and they can be ranked with the closest player. If the player leaves after this process than they will go through the same process again until a match is found. Another alternative to Elo: We could also use a system of ranking kind of like Rocket League. Where we place players in tiers based on their skill at SSM. Using this system we can match players in the same (or closest if no one is online) tier as them. This way more players more players will be in a tier together so it can have more matches, while the players might not be as close in terms of skill the players will be relatively close and matches will be found quicker. Voting: A topic that is highly debated in the SSM community is whether or not Smash Crystals should be removed. I believe that in the lobby there should be an option to vote whether or not you want Smash Crystals on or not. If one player votes yes and one player votes no than the system will randomly pick one of the two. If no players vote than it will automatically be set to on. On top of this, smash crystals will not be as much of an issue due to the fact that games will end quicker and not have as much of a chance to spawn. Parties: If you are in a party you will automatically be queued together. Although you will not obtain any Elo if you are in a party with the other player. Achievements: - Reach either ____ amount of Elo (or reach ____ tier) (Use the same achievements from 1v1v1v1 SSM unless other ideas are thought of) Kits: Use the same kits as normal SSM Overall, I think that the idea has some potential but there may need to be some tweaks before it goes into action. There wouldn't have to be much coding that goes into it either as the general idea of the game is already laid out in the original version of Super Smash Mobs.