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  <channel>
    <title>Game Alterations</title>
    <description>If you have an idea on how a game can be altered, discuss it here!</description>
    <pubDate>Thu, 20 Apr 2023 14:17:31 +0000</pubDate>
    <lastBuildDate>Thu, 20 Apr 2023 14:17:31 +0000</lastBuildDate>
    <generator>Mineplex</generator>
    <link>https://www.mineplex.com/forums/game-alterations.40/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://www.mineplex.com/forums/game-alterations.40/index.rss"/>
    <item>
      <title>Change Water/Lava Flow</title>
      <pubDate>Sun, 19 Feb 2023 15:44:36 +0000</pubDate>
      <link>https://www.mineplex.com/threads/change-water-lava-flow.239926/</link>
      <guid>https://www.mineplex.com/threads/change-water-lava-flow.239926/</guid>
      <author>invalid@example.com (edaniel557)</author>
      <dc:creator>edaniel557</dc:creator>
      <content:encoded><![CDATA[I think what made these games special in the first place was the ability for water and lava depending on the map to flow now let&#039;s say in bridge when you break blocks it doesn&#039;t even happen same for micro battles.<br />
<br />
For me as a long time player I really hate this change I know some people may like it though<br />
<br />
What am I asking for? Allow Water/Lava flow again in Micro Battles, Nano Games, Bridges and any other games that removed the ability for Water/Lava flow<br />
<br />
I would like to know everyones...<br />
<br />
<a href="https://www.mineplex.com/threads/change-water-lava-flow.239926/" class="internalLink">Change Water/Lava Flow</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Make the time limit higher in Cake Wars</title>
      <pubDate>Sun, 19 Feb 2023 15:43:21 +0000</pubDate>
      <link>https://www.mineplex.com/threads/make-the-time-limit-higher-in-cake-wars.240252/</link>
      <guid>https://www.mineplex.com/threads/make-the-time-limit-higher-in-cake-wars.240252/</guid>
      <author>invalid@example.com (Camgames1256)</author>
      <dc:creator>Camgames1256</dc:creator>
      <content:encoded><![CDATA[Hello<br />
Currently the time limit is very small in Cake wars. I would recommend making it longer because it gets annoying sometimes.<br />
<br />
Thanks]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>simple pig balance suggestion</title>
      <pubDate>Sat, 04 Feb 2023 22:46:00 +0000</pubDate>
      <link>https://www.mineplex.com/threads/simple-pig-balance-suggestion.239929/</link>
      <guid>https://www.mineplex.com/threads/simple-pig-balance-suggestion.239929/</guid>
      <author>invalid@example.com (WhyJustY)</author>
      <dc:creator>WhyJustY</dc:creator>
      <content:encoded><![CDATA[Pig&#039;s base form:<br />
1 more armor point<br />
Costs reduced by 25%<br />
<br />
Nether pig:<br />
(EDIT) Does not reduce energy costs, does not speed up energy regeneration, only buffs armor and speed.]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>NERF SNOWMAN ALLEY</title>
      <pubDate>Thu, 22 Dec 2022 02:18:48 +0000</pubDate>
      <link>https://www.mineplex.com/threads/nerf-snowman-alley.238155/</link>
      <guid>https://www.mineplex.com/threads/nerf-snowman-alley.238155/</guid>
      <author>invalid@example.com (BlazeFire)</author>
      <dc:creator>BlazeFire</dc:creator>
      <content:encoded><![CDATA[After nine years of Christmas Chaos, we&#039;ve finally been given a challenge mode (called Grinch) to go along with the standard difficulty, but in terms of actual challenge, it&#039;s kind of a mess. I always thought that Challenger wouldn&#039;t work nearly as well with CC as it does with HH, because while most of HH is mob and boss fighting, a large chunk of CC2 is parkour (with only three combat sections). With Grinch mode now being a thing, my notions have been proven true. The four parkour courses,...<br />
<br />
<a href="https://www.mineplex.com/threads/nerf-snowman-alley.238155/" class="internalLink">NERF SNOWMAN ALLEY</a>]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Christmas Chaos: Hard Mode</title>
      <pubDate>Sat, 17 Dec 2022 21:58:47 +0000</pubDate>
      <link>https://www.mineplex.com/threads/christmas-chaos-hard-mode.237845/</link>
      <guid>https://www.mineplex.com/threads/christmas-chaos-hard-mode.237845/</guid>
      <author>invalid@example.com (WhyJustY)</author>
      <dc:creator>WhyJustY</dc:creator>
      <content:encoded><![CDATA[I&#039;m not sure if a hard mode already exists or not, but I&#039;m pitching this idea anyway. I think it&#039;s close to difficulty of an easier kaizo game (a kaizo is a rom hack that requires extensive amounts of trial and error, along with precision).<br />
<br />
Only five players per game. If this CC has just four players, this number will be cut down to 3. <br />
<br />
Total time you have gets reduced by 30%, forcing you to be faster. Your margin of error is further reduced with chainmail armor being replaced with leather...<br />
<br />
<a href="https://www.mineplex.com/threads/christmas-chaos-hard-mode.237845/" class="internalLink">Christmas Chaos: Hard Mode</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Skybasers in Skywars</title>
      <pubDate>Fri, 09 Dec 2022 15:12:24 +0000</pubDate>
      <link>https://www.mineplex.com/threads/skybasers-in-skywars.237914/</link>
      <guid>https://www.mineplex.com/threads/skybasers-in-skywars.237914/</guid>
      <author>invalid@example.com (LostShrimp13)</author>
      <dc:creator>LostShrimp13</dc:creator>
      <content:encoded><![CDATA[I don’t play a lot of Mineplex anymore, but when I do I usually play skywars, and I have been seeing more and more of skybasers in this game. There isn’t anything wrong with skybasing it is just another strategy, but when people just get stacked on blocks and go to the world height, and just spam snowballs or bow you down when you get relatively close to them it can be annoying. It would be an easy fix, because all that would be needed is to add a height limit. Anyways I think this is...<br />
<br />
<a href="https://www.mineplex.com/threads/skybasers-in-skywars.237914/" class="internalLink">Skybasers in Skywars</a>]]></content:encoded>
    </item>
    <item>
      <title>Balance Castle Siege</title>
      <pubDate>Fri, 09 Dec 2022 13:44:13 +0000</pubDate>
      <link>https://www.mineplex.com/threads/balance-castle-siege.237827/</link>
      <guid>https://www.mineplex.com/threads/balance-castle-siege.237827/</guid>
      <author>invalid@example.com (BlazeFire)</author>
      <dc:creator>BlazeFire</dc:creator>
      <content:encoded><![CDATA[If you&#039;ve played CS for the brief time it was available in 2020, 2021, or now in 2022, you had to have noticed how the vast majority of games are more than a little one-sided. Every single one is heavily rigged in the Undead&#039;s favor. I&#039;m not sure if it&#039;s because of the innate mechanics of the game or all the sweats going Undead each time for an easy victory (or a mix of both), but no game should be this unbalanced. Defenders lose over 95% of the time, no exaggeration, and usually in the...<br />
<br />
<a href="https://www.mineplex.com/threads/balance-castle-siege.237827/" class="internalLink">Balance Castle Siege</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Ties by time</title>
      <pubDate>Fri, 09 Dec 2022 07:30:06 +0000</pubDate>
      <link>https://www.mineplex.com/threads/ties-by-time.237902/</link>
      <guid>https://www.mineplex.com/threads/ties-by-time.237902/</guid>
      <author>invalid@example.com (PengWINpete)</author>
      <dc:creator>PengWINpete</dc:creator>
      <content:encoded><![CDATA[Cakewars should have some way of removing ties from the game or at least increase the maximum length of the game]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Make Castle Siege Wolf-Better Than Useless?</title>
      <pubDate>Wed, 07 Dec 2022 06:11:35 +0000</pubDate>
      <link>https://www.mineplex.com/threads/make-castle-siege-wolf-better-than-useless.237825/</link>
      <guid>https://www.mineplex.com/threads/make-castle-siege-wolf-better-than-useless.237825/</guid>
      <author>invalid@example.com (BlazeFire)</author>
      <dc:creator>BlazeFire</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been playing CS a lot in the past couple of days, focusing solely on trying to get the 12 wolf kills achievement. I die as a knight as fast as possible so I can spend as much time as a wolf as possible, and in doing so, I&#039;ve realized how pathetic this lousy excuse for a kit really is. (Side note-I still haven&#039;t gotten the achievement. Closest I&#039;ve gotten is 10 wolf kills, multiple times.)<br />
<br />
For starters, note that Undead can die over and over with <b>no penalty</b> other than a few...<br />
<br />
<a href="https://www.mineplex.com/threads/make-castle-siege-wolf-better-than-useless.237825/" class="internalLink">Make Castle Siege Wolf-Better Than Useless?</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Make Diamond Armor more expensive</title>
      <pubDate>Mon, 17 Oct 2022 17:35:57 +0000</pubDate>
      <link>https://www.mineplex.com/threads/make-diamond-armor-more-expensive.236120/</link>
      <guid>https://www.mineplex.com/threads/make-diamond-armor-more-expensive.236120/</guid>
      <author>invalid@example.com (Camgames1256)</author>
      <dc:creator>Camgames1256</dc:creator>
      <content:encoded><![CDATA[I think diamond armor should be more expensive because it is too easy to get..]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Multiple Halloween Havoc Ideas</title>
      <pubDate>Sun, 16 Oct 2022 15:17:19 +0000</pubDate>
      <link>https://www.mineplex.com/threads/multiple-halloween-havoc-ideas.236653/</link>
      <guid>https://www.mineplex.com/threads/multiple-halloween-havoc-ideas.236653/</guid>
      <author>invalid@example.com (WhyJustY)</author>
      <dc:creator>WhyJustY</dc:creator>
      <content:encoded><![CDATA[Archer Buffs:<br />
Archer is probably the worst kit in the game. Its damage and armor are pretty bad, and the factor of being able to attack from afar barely makes up for it, so an archer may as well be a dead weight due to its lack of contribution to the team as a whole. So, my idea for it is to give it a second role: debuffs. Quickshot triggers a damage-over-time effect that deals 5 true damage per two seconds, lasting ten seconds total. Barrage can inflict a variety of potion effects,...<br />
<br />
<a href="https://www.mineplex.com/threads/multiple-halloween-havoc-ideas.236653/" class="internalLink">Multiple Halloween Havoc Ideas</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>mineplex housing/creative housing</title>
      <pubDate>Tue, 04 Oct 2022 21:45:25 +0000</pubDate>
      <link>https://www.mineplex.com/threads/mineplex-housing-creative-housing.236271/</link>
      <guid>https://www.mineplex.com/threads/mineplex-housing-creative-housing.236271/</guid>
      <author>invalid@example.com (LunaB1020)</author>
      <dc:creator>LunaB1020</dc:creator>
      <content:encoded><![CDATA[evrey time i go to enter a &quot;house&quot; on mineplex housing, even if it has only one person, or nobody in it, it says either &quot;server full&quot;, &quot;try again later&quot;, or &quot;unable to connect&quot;. i want this to stop happening, and if you could fix it, that would be greatly appreciated.<br />
<br />
typo at the beginning! every, not evrey!<br />
<br />
also, i have tired resetting it multiple times.<img src="/assets/www-mp/img/emotes/angryyoda_s.png" class="mceSmilie" alt=":angryyoda:" title="Angry Yoda    :angryyoda:" />]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>SSM required &amp; max playercount</title>
      <pubDate>Sat, 01 Oct 2022 10:57:28 +0000</pubDate>
      <link>https://www.mineplex.com/threads/ssm-required-max-playercount.155734/</link>
      <guid>https://www.mineplex.com/threads/ssm-required-max-playercount.155734/</guid>
      <author>invalid@example.com (neropatti)</author>
      <dc:creator>neropatti</dc:creator>
      <content:encoded><![CDATA[Currently, you have to sometimes wait quite some time for games to start.<br />
<br />
One issue making this worse is that the <b>minimum </b>and <b>maximum </b>amount of players are <b>the same</b>.<br />
<br />
This makes it so that <b>every time </b>someone leaves a lobby that&#039;s counting down the start time, the countdown resets. Well, unless someone joins really fast, but that&#039;s an edge-case.<br />
<br />
<br />
My proposal is that the minimum amount of players is turned down to 3, and the maximum bumped up to 5. SSM works with...<br />
<br />
<a href="https://www.mineplex.com/threads/ssm-required-max-playercount.155734/" class="internalLink">SSM required &amp; max playercount</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Minor suggestion</title>
      <pubDate>Sat, 17 Sep 2022 19:42:17 +0000</pubDate>
      <link>https://www.mineplex.com/threads/minor-suggestion.235793/</link>
      <guid>https://www.mineplex.com/threads/minor-suggestion.235793/</guid>
      <author>invalid@example.com (_Chevywolf30_)</author>
      <dc:creator>_Chevywolf30_</dc:creator>
      <content:encoded><![CDATA[If possible, could the name of the wolf move &#039;cub tackle&#039; be changed to &#039;pup tackle&#039;?  More accurate that way.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Spawn Camping of Hunters</title>
      <pubDate>Mon, 05 Sep 2022 21:05:22 +0000</pubDate>
      <link>https://www.mineplex.com/threads/spawn-camping-of-hunters.234987/</link>
      <guid>https://www.mineplex.com/threads/spawn-camping-of-hunters.234987/</guid>
      <author>invalid@example.com (Icarys)</author>
      <dc:creator>Icarys</dc:creator>
      <content:encoded><![CDATA[Greetings.<br />
<br />
Recently, I&#039;ve been getting back into Block Hunt (Java); still a classic. Plus I&#039;ve something else to play other than Nano Games, lol.<br />
<br />
There is an issue I have noticed from a Hunter&#039;s perspective; I&#039;ll call it spawn camping. As far as I can see, this trend happens as follows;<br />
<br />
During the 20 second window that hiders have to get into position, people change into chickens/flowerpots and position themselves around the exit point of the Hunter&#039;s spawn. When the game actually begins,...<br />
<br />
<a href="https://www.mineplex.com/threads/spawn-camping-of-hunters.234987/" class="internalLink">Spawn Camping of Hunters</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>[DOM] Reduce the number of players required to start a game</title>
      <pubDate>Sat, 27 Aug 2022 19:44:18 +0000</pubDate>
      <link>https://www.mineplex.com/threads/dom-reduce-the-number-of-players-required-to-start-a-game.235111/</link>
      <guid>https://www.mineplex.com/threads/dom-reduce-the-number-of-players-required-to-start-a-game.235111/</guid>
      <author>invalid@example.com (JoePCool14)</author>
      <dc:creator>JoePCool14</dc:creator>
      <content:encoded><![CDATA[Hi all, a quick suggestion for the network.<br />
<br />
It&#039;s exactly what the title says: <b>change the number needed to start a round of Dominate from 10 to 6 players.</b><br />
<br />
Please note, I&#039;m not talking about the <i>maximum</i> number of players. This would be a simple change to make the game easier to start. While Dominate isn&#039;t the most balanced with only 3 players per team, I&#039;d rather have a game that&#039;s slightly unbalanced to a game that can&#039;t even start. I believe the game currently requires the...<br />
<br />
<a href="https://www.mineplex.com/threads/dom-reduce-the-number-of-players-required-to-start-a-game.235111/" class="internalLink">[DOM] Reduce the number of players required to start a game</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>SSM Smash Crystals</title>
      <pubDate>Fri, 19 Aug 2022 05:35:36 +0000</pubDate>
      <link>https://www.mineplex.com/threads/ssm-smash-crystals.234755/</link>
      <guid>https://www.mineplex.com/threads/ssm-smash-crystals.234755/</guid>
      <author>invalid@example.com (WhyJustY)</author>
      <dc:creator>WhyJustY</dc:creator>
      <content:encoded><![CDATA[I don&#039;t mind the Smash Crystals in SSM too much, but I feel like they should be reworked. I think that Smash Crystals should appear more often and Smash abilities should be overall weaker. Some of the abilities should be changed and reworked entirely, like Storm Squid or Night of the Living Dead. I think the concept makes for a good &quot;point of interest&quot;, but the Smash abilities are often annoying to fight against and the &quot;point of interest&quot; factor doesn&#039;t matter that much if it rarely appears.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Trapper balancing suggestions</title>
      <pubDate>Mon, 15 Aug 2022 21:51:32 +0000</pubDate>
      <link>https://www.mineplex.com/threads/trapper-balancing-suggestions.234579/</link>
      <guid>https://www.mineplex.com/threads/trapper-balancing-suggestions.234579/</guid>
      <author>invalid@example.com (Kihta)</author>
      <dc:creator>Kihta</dc:creator>
      <content:encoded><![CDATA[Hey, this is some ideas I have on how to balance the trapper team in the newly released Death Run gamemode. This isn&#039;t gonna be a thread of me complaining about death run, I actually really enjoy it. However, I think it needs some balance changes, more specifically, nerfing runners and buffing trappers. Currently, it is very difficult to win as trapper and this is coming from someone who is top 3 on wins so far, I have 190 wins total but only 8 trapper wins. Of course, all these ideas don&#039;t...<br />
<br />
<a href="https://www.mineplex.com/threads/trapper-balancing-suggestions.234579/" class="internalLink">Trapper balancing suggestions</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Petition to remove all fishing rods from games</title>
      <pubDate>Sat, 06 Aug 2022 15:09:52 +0000</pubDate>
      <link>https://www.mineplex.com/threads/petition-to-remove-all-fishing-rods-from-games.233648/</link>
      <guid>https://www.mineplex.com/threads/petition-to-remove-all-fishing-rods-from-games.233648/</guid>
      <author>invalid@example.com (FearfulTick)</author>
      <dc:creator>FearfulTick</dc:creator>
      <content:encoded><![CDATA[-snip- you can go into any game you can think of survival games, skywars, and a few more. rods are used as a form of pvp used by people 2 get a ranged hit on a player to deal more kb. which if any single person who does not know how 2 use a rod against like say an sg rod spamming pro, its not even a fair fight. when they added rods 2 sg people did not know how 2 use them so that simple keep hitting eachother 2 see who wins style of 1.8 combat has been removed, me and my friends all agree...<br />
<br />
<a href="https://www.mineplex.com/threads/petition-to-remove-all-fishing-rods-from-games.233648/" class="internalLink">Petition to remove all fishing rods from games</a>]]></content:encoded>
      <slash:comments>22</slash:comments>
    </item>
    <item>
      <title>Adjustment for required players to start Draw my Thing</title>
      <pubDate>Mon, 02 May 2022 15:31:21 +0000</pubDate>
      <link>https://www.mineplex.com/threads/adjustment-for-required-players-to-start-draw-my-thing.223654/</link>
      <guid>https://www.mineplex.com/threads/adjustment-for-required-players-to-start-draw-my-thing.223654/</guid>
      <author>invalid@example.com (Hazzer)</author>
      <dc:creator>Hazzer</dc:creator>
      <content:encoded><![CDATA[Draw my thing is such a fun and unique game mode, however I suggest bringing the minimum players needed to initiate the 15 second countdown to 4. Perhaps even at 4 players a 2 minute countdown, just so there is no uncertainty of when a game will start. These variables can be adjusted but just a slight change to increase the fluidity of games.<br />
<br />
Thanks, <br />
Hazzer]]></content:encoded>
      <slash:comments>9</slash:comments>
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