Hello everyone! This week we have another update on top of the Cake Wars Update earlier in the week, we have the long time promised Super Smash Mobs update! This update features a brand new kit, balances and lots of under the hood changes which should improve the performance of SSM servers. Once again, like with all our game updates recently, I'd like to thank the members of the SSM Game Insights team for putting so much effort into designing and testing this update.
Villager: New Achievement Kit!
- Armor: 5.0
- Damage: 5.5
- Regeneration: 0.25
- Knockback Taken: 125%
Screech at the top of your lungs piercing players ears dealing damage and knockback in front of you.
After a hard days work of trading with the players, you unload your goods upon your enemies, propelling you back or forth depending on your trade skills and throwing your favorite items in the opposite direction.
Use your schooling from villager academy to hone in on one of three arts you specialized in and that give you different stats. Press right click to switch between arts and drop to activate.
- Butcher - Attack
- Increases melee damage
- Reduces armor
- Reduces knockback dealt
- Blacksmith - Defense
- Reduces melee damage
- Increases armor
- Reduces movement speed
- Speedster - Movement
- Reduces melee damage
- Reduces armor
- Increases movement speed
- Double jump becomes direct (like Wolf and Spider)
- Players are now invincible for the first 1.5 seconds after respawning to prevent spawn camping.
- Fixed an issue where armor would take durability.
- Changed how double jumping works to allow for a more reliable and consistent triple jump.
- No changes
- Fixed an issue where players could get stuck in Fissure.
- Fixed an issue where Seismic Slam didn't register on fences or slabs.
- Earthquake no longer kills players more than once.
- Reduced armor from 6 to 5.5.
- Fixed an issue where Spider would gain energy by touching a wall.
- Fixed an issue where Spider could infinitely jump on walls.
- Fixed an issue with the knockback scaling of Slime Rocket.
- Fixed an issue where Slime Rocket would double hit.
- Fixed an issue where slimes from Slime Rocket would try and attack teammates in team mode.
- Increased the cooldown of Blink from 6 to 7 seconds.
- Reduced the max damage of Block Toss from 11 to 9.
- Reduced the damage of Block Toss from 9 to 8.
- Fixed an issue where blocks thrown into the Smash Crystal would appear as missing texture blocks.
- Fixed an issue where Block Toss was able to throw invisible blocks.
- Fixed an issue where Blink could go through one block walls.
- Increased the damage of Ink Shotgun's bullets from 1.5 to 1.725.
- Reduced the cooldown of Fish Flurry from 24 to 16 seconds.
- Reduced the damage of Fish Flurry from 2.6 to 2.
- Reduced the warmup time of Fish Flurry from 2 to 1 second.
- Reduced the duration of Fish Flurry from 6 to 4 seconds.
- Fixed an issue where 1.9+ players were able to melee during Super Squid.
- Removed gunpowder pieces from Sulphur Bomb.
- Increased armor from 3.5 to 4.0.
- Pressing Shift while using Explode cancels it.
- Fixed an issue where Sulphur Bomb would go through players.
- Increased the damage per stack of Ravage from 0.75 to 1.
- Reduced the spread of Blizzard by 50%.
- Reduced the health gained by each Smash Crystal from 10 to 3.5 hearts.
- Arctic Aura no longer creates snow blocks when in contact with glass.
- Fixed an issue where Magma Cube at 3 kill stacks would not be given the correct armor.
- Fixed an issue where Flame Dash would explode instantly for 1.9+ players.
- Fixed an issue where Daze Potion would go through players.
- Fixed an issue with Daze Potion not applying potion effects, direct hits now give slowness 2 while splash hits give slowness 1.
- Increased the speed of Wither Clone.
- Reduced the damage of Wither Skull from 12 to 10.
- Increased the velocity of Wither Skull.
- Fixed an issue where Wither Skull would glitch backwards and forwards.
- Reduced the base damage of Corrupted Arrow by 2.
- Increased the hitbox of Milk Spiral.
- Fixed an issue where Milk Spiral would not hit players multiple times.
- Stampede no longer stops if a player takes less than 3 damage.
- Bone Rush now goes forward instead of forcing the player upwards.
- Fixed an issue where Deadly Bones would keep exploding forever if the player left before it explodes.
- Reduced the hitbox of Bouncy Bacon from 0.8 to 0.58.
- Increased the energy per Bouncy Bacon from 0.2 to 0.225.
- Bouncy Bacon now can always be eaten.
- Increased the velocity of Inferno from 1.6 to 1.8.
- Reduced the warmup time of Firefly from 1 to 0.75 seconds.
- Fixed an issue where Inferno would sometimes throw items not exactly where the player was looking.
- Reduced the power of Flap from 0.8 to 0.325.
- Flap no longer loses potency.
- Fixed an issue where Chicken was able to infinitely jump on walls.
- Chicken now spawns with full energy.
- Fixed an issue Chicken Missile exploding randomly.
- Reduced the damage of Whirlpool Axe from 5 to 4.
- Fixed an issue where player wouldn't be able to perform all right/left click actions while targeted by Target Laser.
- Fixed an issue where player wouldn't be able to melee up close when targeted by Target Laser.
- Fixed an issue where Guardian would keep locked on to spectators.
- Reduced the damage radius of Static Laser from 4 to 2.
- Fixed an issue where Wool mines would stay forever if the player leaves the game before it explodes.
That was a lot of changes. As always please feel free to leave feedback on this thread, we will be activating fixing and adjusting the game based on player feedback!