Hey everyone! This week we have some sweet map releases for
Sneaky Assassins, Bomb Lobbers, and Super Spleef. A total of 21 maps!
As well we have some changes to Cake Wars to help with knockback issues and shop balances.
After this release we have one more map release for one of our major gametypes, then are switching to a different type of map release. We are planning to release maps for major gametypes as soon as they are ready, and group up arcade maps and lesser played games. We have some CakeWars maps in testing as well that will be the first type of maps to release with this new system.
(Also, I'm sorry for all of the images you have to load this week)
Maps Issues Fixed:
◇ OITQ - Village - Fixed spawn points
◇ OITQ - Village - Renamed the map "Village" to "Barbarian's Village"
◇ Bridges - Jungles - Made bridges wider & down 1 block
◇ SG - Wild West - Fixed multiple holes you can get stuck in
◇ Turf Wars - Kingdom of Ulu - Fixed turf to be 32x32 blocks
◇ Skywars - Woodview - Moved connecting islands closer to Mid
◇ DOM - Excavation Camp - Fixed getting into Blue spawn
◇ CW Standard - Oasis - Removed blocks in front of shops
◇ CW Standard / Duos - Milo Realm - Removed blocks in front of shops
◇ CW Standard - Milo Realm - Fixed some spawns being farther from mid
◆ Cake Wars Shop Balances
◆ Consistent "Mineplex" Knockback
◇ Cake Islands now spawn at height of middle beacon
◇ Fixed being able to place blocks around spawn
◇ Fixed issue being able to deploy platforms covering generators
◇ Make "Floor is Lava" achievement more forgiving
◆ Added Cake Wars & Castle Assault to MPS
◇ Add pages for MPS Game selection, Game Rotation, and Game Voting menus sorted alphabetically
◇ Fixed gem hunters tutorial
◇ Improved stat conversion method
If you notice any issues or bugs with this update, please report all map issues (and ideas) here.
If you have any general bug reports for any Arcade game, please report them here.